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3 changes: 2 additions & 1 deletion src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -779,6 +779,7 @@ c["+85 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",v
c["+85 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=85}},nil}
c["+86 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=86}},nil}
c["+9% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=9}},nil}
c["+90 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=90},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=90},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=90},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=90}},nil}
c["+90 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=90}},nil}
c["+90 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=90}},nil}
c["+92 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=92}},nil}
Expand Down Expand Up @@ -3589,7 +3590,7 @@ c["Chaos Damage from Hits also Contributes to Electrocute Buildup"]={nil,"Chaos
c["Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain 20% of Physical Damage as extra Chaos Damage"]={nil,"Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain 20% of Physical Damage as extra Chaos Damage "}
c["Chaos Damage from Hits also Contributes to Freeze Buildup"]={nil,"Chaos Damage from Hits also Contributes to Freeze Buildup "}
c["Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup"]={nil,"Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup "}
c["Chaos Damage from Hits also Contributes to Shock Chance"]={nil,"Chaos Damage from Hits also Contributes to Shock Chance "}
c["Chaos Damage from Hits also Contributes to Shock Chance"]={{[1]={flags=0,keywordFlags=0,name="ChaosCanShock",type="FLAG",value=true}},nil}
c["Chaos Resistance is doubled"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="MORE",value=100}},nil}
c["Chaos Resistance is zero"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="OVERRIDE",value=0}},nil}
c["Charms applied to you have 10% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="CharmEffect",type="INC",value=10}},nil}
Expand Down
1 change: 1 addition & 0 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3415,6 +3415,7 @@ local specialModList = {
["your cold damage cannot chill"] = { flag("ColdCannotChill") },
["your lightning damage can freeze but not shock"] = { flag("LightningCanFreeze"), flag("LightningCannotShock") },
["your chaos damage can shock"] = { flag("ChaosCanShock") },
["chaos damage from hits also contributes to shock chance"] = { flag("ChaosCanShock") },
["your chaos damage can chill"] = { flag("ChaosCanChill") },
["your chaos damage can ignite"] = { flag("ChaosCanIgnite") },
["chaos damage can ignite, chill and shock"] = { flag("ChaosCanIgnite"), flag("ChaosCanChill"), flag("ChaosCanShock") },
Expand Down