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3 changes: 2 additions & 1 deletion src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -779,6 +779,7 @@ c["+85 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",v
c["+85 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=85}},nil}
c["+86 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=86}},nil}
c["+9% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=9}},nil}
c["+90 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=90},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=90},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=90},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=90}},nil}
c["+90 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=90}},nil}
c["+90 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=90}},nil}
c["+92 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=92}},nil}
Expand Down Expand Up @@ -3766,7 +3767,7 @@ c["Enemies in your Presence count as having double Power"]={nil,"Enemies in your
c["Enemies in your Presence have 10% reduced Cooldown Recovery Rate"]={nil,"Enemies in your Presence have 10% reduced Cooldown Recovery Rate "}
c["Enemies in your Presence have Fire Exposure"]={nil,"Enemies in your Presence have Fire Exposure "}
c["Enemies in your Presence have Lightning Resistance equal to yours"]={{[1]={flags=0,keywordFlags=0,name="EnemyLightningResistEqualToYours",type="FLAG",value=true}},nil}
c["Enemies in your Presence have at least 10% of Life Reserved"]={nil,"Enemies in your Presence have at least 10% of Life Reserved "}
c["Enemies in your Presence have at least 10% of Life Reserved"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeReservationPercent",type="BASE",value=10}}}},nil}
c["Enemies in your Presence have no Elemental Resistances"]={nil,"Enemies in your Presence have no Elemental Resistances "}
c["Enemies in your Presence killed by anyone count as being killed by you instead"]={nil,"Enemies in your Presence killed by anyone count as being killed by you instead "}
c["Enemies near Enemies you Mark are Blinded"]={nil,"Enemies near Enemies you Mark are Blinded "}
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2 changes: 1 addition & 1 deletion src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3800,7 +3800,7 @@ local specialModList = {
mod("EnemyModifier", "LIST", { mod = mod("ElementalResist", "BASE", num )}, { type = "ActorCondition", actor = "enemy", varList = { "Ignited", "Chilled" } })
} end,
["reserves (%d+)%% of nearby enemy monsters' life"] = function(num) return {mod("EnemyModifier", "LIST", { mod = mod("LifeReservationPercent", "BASE", num) })} end,
["nearby enemy monsters have at least (%d+)%% of life reserved"] = function(num) return {mod("EnemyModifier", "LIST", { mod = mod("LifeReservationPercent", "BASE", num) })} end,
["enemies in your presence have at least (%d+)%% of life reserved"] = function(num) return {mod("EnemyModifier", "LIST", { mod = mod("LifeReservationPercent", "BASE", num) })} end,
["your hits inflict decay, dealing (%d+) chaos damage per second for %d+ seconds"] = function(num) return { mod("SkillData", "LIST", { key = "decay", value = num, merge = "MAX" }) } end,
["inflict decay on enemies you curse with hex or mark skills, dealing (%d+) chaos damage per second for %d+ seconds"] = function(num) return { -- typo never existed except in some items generated by PoB
mod("SkillData", "LIST", { key = "decay", value = num, merge = "MAX" }, { type = "ActorCondition", actor = "enemy", var = "Cursed" })
Expand Down