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@majochem majochem commented Sep 2, 2025

GGG added the word "item" to many modifiers that are based on the defence stats provided by equipped items. Some of those were already updated, but several were still missing.

Changes:

  • Added (i?t?e?m? ?) to mods where relevant
  • Updated "armour or evasion" to work with "armour and evasion"
  • Added additional conditions "UsingFocus" and "UsingShield" respectively for mods that were based on "OnWeapon2"

Affected Nodes:

  • "Spectral Ward"
  • "Subterfuge Mask"
  • "Crimson Power" (Blood Mage)
  • "Spiked Shield"
  • "Polished Iron"
  • Greatest Defence

Still unsupported: "Revenge" (because it provides Thorns Damage, which I don't think is fully supported yet)

Test Build:

Test Build

After screenshot:

image image image

GGG added the word "item" to many modifiers that are based on the
defence stats provided by equipped items. Some of those were already
updated, but several were still missing. e.g.: "Spectral Ward" and
"Subterfuge Mask" notables.

Changes:
- Added `(i?t?e?m? ?)` to mods where relevant
- Updated "armour *or* evasion" to work with "armour *and* evasion"
- Added additional conditions "UsingFocus" and "UsingShield"
  respectively for mods that were based on "<defence>OnWeapon2"
- Change "on items" to "on armour items" in one case
@majochem majochem marked this pull request as ready for review September 2, 2025 09:04
@LocalIdentity LocalIdentity added the enhancement New feature, calculation, or mod label Sep 2, 2025
@LocalIdentity LocalIdentity merged commit c6aa778 into PathOfBuildingCommunity:dev Sep 2, 2025
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2 participants