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5 changes: 2 additions & 3 deletions src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2840,10 +2840,9 @@ c["Inherent loss of Rage is 25% slower"]={{[1]={flags=0,keywordFlags=0,name="Inh
c["Instant Recovery"]={{[1]={flags=0,keywordFlags=0,name="FlaskInstantRecovery",type="BASE",value=100}},nil}
c["Intelligence provides no inherent bonus to Maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="NoIntBonusToMana",type="FLAG",value=true}},nil}
c["Intelligence's inherent bonus is 1% increased Evasion Rating per 2 Intelligence instead"]={{[1]={[1]={div="2",stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=1},[2]={flags=0,keywordFlags=0,name="NoIntBonusToMana",type="FLAG",value=true}},nil}
c["Iron Grip"]={nil,"Iron Grip "}
c["Iron Grip Iron Will"]={nil,"Iron Grip Iron Will "}
c["Iron Grip"]={{[1]={[1]={div=2,stat="Str",type="PerStat"},flags=2,keywordFlags=0,name="Damage",type="INC",value=1},[2]={flags=0,keywordFlags=0,name="NoStrBonusToLife",type="FLAG",value=true}},nil}
c["Iron Reflexes"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Iron Reflexes"}},nil}
c["Iron Will"]={nil,"Iron Will "}
c["Iron Will"]={{[1]={[1]={div=2,stat="Str",type="PerStat"},flags=1025,keywordFlags=0,name="Damage",type="INC",value=1},[2]={flags=0,keywordFlags=0,name="NoStrBonusToLife",type="FLAG",value=true}},nil}
c["Knocks Back Enemies if you get a Critical Hit with a Quarterstaff"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=2097152,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=100}},nil}
c["Leech 5% of Physical Attack Damage as Life"]={nil,"Leech 5% of Physical Attack Damage as Life "}
c["Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on Kill"]={nil,"Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on Kill "}
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8 changes: 8 additions & 0 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2270,6 +2270,14 @@ local specialModList = {
mod("ArmourDefense", "MAX", math.min(math.floor(numChance / 100), 1.0) * 100, "Armour Mastery: Min Calc", { type = "Condition", var = "ArmourMax", neg = true }, { type = "Condition", var = "ArmourAvg", neg = true }, { type = "Multiplier", var = "BeenHitRecently", limit = cap / numChance }),
} end,
["you can wield two%-handed axes, maces and swords in one hand"] = { flag("GiantsBlood") },
["iron grip"] = function() return {
mod("Damage", "INC", 1, nil, ModFlag.Spell, { type = "PerStat", stat = "Str", div = 2 } ),
flag("NoStrBonusToLife") }
end,
["iron will"] = function() return {
mod("Damage", "INC", 1, nil, bor(ModFlag.Projectile, ModFlag.Attack), { type = "PerStat", stat = "Str", div = 2 } ),
flag("NoStrBonusToLife") }
end,
-- Legacy support
["(%d+)%% chance to defend with double armour"] = function(numChance) return {
mod("ArmourDefense", "MAX", 100, "Armour Mastery: Max Calc", { type = "Condition", var = "ArmourMax" }),
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