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Fixes #531 .

Description of the problem being solved:

The cast time for warcries seem to be correct in the Tree tab (deriving from output.WarcryCastTime), but the dps is derived from generic speed that is related to cast speed

Steps taken to verify a working solution:

select cast speed or warcry speed in test build tree and now dps only scale with warcry speed
IMPORTANT: "99999% increased warcry cooldown recovery rate" is necessary otherwise the long cooldown will "hide" the dps change related to cast/warcry speed

Link to a build that showcases this PR:

test build

@LocalIdentity LocalIdentity added the bug: calculation Numerical differences label Mar 31, 2025
@LocalIdentity LocalIdentity merged commit 3d4aca2 into PathOfBuildingCommunity:dev Mar 31, 2025
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bug: calculation Numerical differences pob1-merged

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Warcry use speed scaled by cast speed instead of warcry speed

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