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Add support for various Crossbow mechanics (Reload Time, Additional Projectiles, Bolt Count, Mana costs, Fresh Clip Support)) #818
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Add support for various Crossbow mechanics (Reload Time, Additional Projectiles, Bolt Count, Mana costs, Fresh Clip Support)) #818
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Life saver! |
…kills firing the bolts)
…ther than "BoltsReloadedPerSecond" to avoid confusion and rounding errors
src/Modules/CalcOffence.lua
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| ["Blackfire Crossbow"] = 0.85, | ||
| ["Piercing Crossbow"] = 0.85, | ||
| ["Cumbrous Crossbow"] = 0.9, | ||
| ["Dedalian Crossbow"] = 0.85, |
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Spellcheck doesn't like the word "Dedalian", but that is exactly how it's spelled in game as well
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I haven't figured out how to properly export and parse the "Reload Time" data from the item bases in the .ggpk file yet, but I am gonna be on vacation for three weeks. So, I implemented this workaround for now to at least get a working version that can be tested/reviewed. Obviously only meant as a temporary solution and will be easy to change once the data is there.
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PathOfBuilding-PoE2/src/Export/Scripts/bases.lua Lines 198 to 199 in bdf8a7e
Adding this here just below Range will export the reload time. Don't think it matters where exactly, I just put it after range because it's the last column in the exporter. |
Thanks! I ended up having to do a bit more than just that, but it definitely helped me to find the right starting point. |
52b8252
into
PathOfBuildingCommunity:dev

Reverting back to draft for now, as I was not aware that attack speed should affect reload speed as well
Fixes #221 .
Description of the problem being solved:
This adds support for several currently unsupported mechanics for Crossbows:
Limitations:
Steps taken to verify a working solution:
Link to a build that showcases this PR:
Test Build
After screenshot:
Display stats and breakdown

Scattershot effect

Fresh Clip Effect
