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2 changes: 1 addition & 1 deletion src/Data/QuestRewards.lua
Original file line number Diff line number Diff line change
Expand Up @@ -154,7 +154,7 @@ return {
["Act"] = 1,
["Type"] = "Cruel",
["Area"] = "Ogham Manor",
["Stat"] = "8% increased maximum Life",
["Stat"] = "5% increased maximum Life",
["AreaLevel"] = 51,
["useConfig"] = true
},
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2 changes: 1 addition & 1 deletion src/Modules/CalcSetup.lua
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ function calcs.initModDB(env, modDB)
modDB:NewMod("BlockChanceMax", "BASE", 75, "Base")
modDB:NewMod("SpellBlockChanceMax", "BASE", 75, "Base")
modDB:NewMod("SpellDodgeChanceMax", "BASE", 75, "Base")
modDB:NewMod("ChargeDuration", "BASE", 10, "Base")
modDB:NewMod("ChargeDuration", "BASE", 15, "Base")
modDB:NewMod("PowerChargesMax", "BASE", 3, "Base")
modDB:NewMod("FrenzyChargesMax", "BASE", 3, "Base")
modDB:NewMod("EnduranceChargesMax", "BASE", 3, "Base")
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14 changes: 7 additions & 7 deletions src/Modules/Data.lua
Original file line number Diff line number Diff line change
Expand Up @@ -488,13 +488,13 @@ data.weaponTypeInfo = {
["Two Handed Sword"] = { oneHand = false, melee = true, flag = "Sword" },
}
data.unarmedWeaponData = {
[0] = { type = "None", AttackRate = 1.2, CritChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Scion
[1] = { type = "None", AttackRate = 1.2, CritChance = 0, PhysicalMin = 2, PhysicalMax = 8 }, -- Marauder
[2] = { type = "None", AttackRate = 1.2, CritChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Ranger
[3] = { type = "None", AttackRate = 1.2, CritChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Witch
[4] = { type = "None", AttackRate = 1.2, CritChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Duelist
[5] = { type = "None", AttackRate = 1.2, CritChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Templar
[6] = { type = "None", AttackRate = 1.2, CritChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Shadow
[0] = { type = "None", AttackRate = 1.4, CritChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Scion
[1] = { type = "None", AttackRate = 1.4, CritChance = 0, PhysicalMin = 2, PhysicalMax = 8 }, -- Marauder
[2] = { type = "None", AttackRate = 1.4, CritChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Ranger
[3] = { type = "None", AttackRate = 1.4, CritChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Witch
[4] = { type = "None", AttackRate = 1.4, CritChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Duelist
[5] = { type = "None", AttackRate = 1.4, CritChance = 0, PhysicalMin = 2, PhysicalMax = 6 }, -- Templar
[6] = { type = "None", AttackRate = 1.4, CritChance = 0, PhysicalMin = 2, PhysicalMax = 5 }, -- Shadow
}

data.setJewelRadiiGlobally = function(treeVersion)
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