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Add new Uniques #881
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Merged
LocalIdentity
merged 91 commits into
PathOfBuildingCommunity:dev
from
Blitz54:New-uniques
Apr 6, 2025
Merged
Add new Uniques #881
LocalIdentity
merged 91 commits into
PathOfBuildingCommunity:dev
from
Blitz54:New-uniques
Apr 6, 2025
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LocalIdentity
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Description of the problem being solved:
Separate PR from updating the old uniques. I am not totally sure on all of the mods. Example, Blood Price stun threshold. The last 2 mods in ModExclusiveItem have the exact same stats, so not sure which belongs to which unique.
EDIT: Also didn't parse the new mods yet, first goal is to just get them in PoB then tackle the new mods.
EDIT2: Calgyra's Arc has different requirements on POE2DB than it does in PoB. I can set the level requirement to overwrite to the POEDB level, but I cannot get Dex to overwrite like in PoB1 examples that I looked at. For now, I left the Reqs alone. In shield.lua with the bases, we have 3 copies of Ornate Buckler, one has the expected values, the other two have the incorrect values. On POEDB, there are actually 2 copies of Ornate Buckler. Probably not intentional, but because of this we grab the higher Requirement shield.
Sunsplinter is a little weird. Not sure if I can assign only certain mods to each drop down for variant. Don't see other examples of that.