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@Blitz54 Blitz54 commented Apr 7, 2025

Description of the problem being solved:

Skeletal Warriors are still in game, but only on Sceptres. I implemented the 2 free Warriors in the way I figured was simplest. This way the uniques that count total undead minions shouldn't be affected when they are implemented.
edit: Updated to use the stat on the gem instead of hardcoding to warriors (LocalIdentity)

Issue that I haven't solved yet. Rattling Sceptres on trade say Grants Skill: Level 18 Skeletal Warrior Minion but from our export, we only get Grants Skill: Level 18 Skeletal Warrior. Probably not too hard to fix, I just haven't figured it out yet.

Steps taken to verify a working solution:

  • Skeletal Warriors only reserve Spirit after 2 count. At 3 count, they start reserving.
  • Other minions still reserve Spirit at any count.

Link to a build that showcases this PR:

https://maxroll.gg/poe2/pob/vqei400y

@LocalIdentity LocalIdentity added the bug: behaviour Behavioral differences label Apr 8, 2025
@LocalIdentity LocalIdentity marked this pull request as ready for review April 8, 2025 14:33
@LocalIdentity LocalIdentity merged commit db43e2d into PathOfBuildingCommunity:dev Apr 8, 2025
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@Blitz54 Blitz54 deleted the Skeletal-Warriors branch April 9, 2025 01:21
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2 participants