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Hide config options that can be hidden by default behind conditions
Config changes: - Remove "Is your Crit Chance Lucky?" - The only sources can already be enabled with existing conditions and the lucky is implied after that (Blood Sacrament, Focus Mod, Dance with Death) - Only show "# of times skill has chained" if there is condition behind it (Gloomfang for example) - Only show "# of times skill has pierced" if there is condition behind it (Drillneck for example) - Only show "melee distance to enemy" if there is stat that depends on melee proximity (Close Combat, Slayer for example) - Only show "projectile travel distance if there is stat that depends on distance ramp (Point Blank, Longshot for example) - Only show "is enemy bleeding" if there is condition behind it (Bloodletting for example) - Only show "# of poison on enemy" if there is condition behind it (Vile Toxins for example)A - Only show "is the enemy maimed" if there is condition behind it (Maim support for example) - Only show "is enemy burning" if there is condition behind it - Only show "is enemy ignited" if there is condition behind it (Snowforged for example) - Only show "is enemy frozen" if there is condition behind it (NOTE: currently does nothing because its default condition in calcsetup) - Only show "effect of shock" if enemy is shocked - Only show "is enemy on consecrated ground" if there is condition behind it (Bottled Faith for example) - Only show "disable ehp gain on block" if there are any on block effects New functionality: - ifStat and ifEnemyStat for PerStat and StatCondition config checks - ifTagType for tag type config checks - ifModList for list for ifMod checks - config tab now supports multiple if checks at once Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
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