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Added accuracy equal to int mod #5803

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1 change: 1 addition & 0 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3590,6 +3590,7 @@ local specialModList = {
["marauder: melee skills have (%d+)%% increased area of effect"] = function(num) return { mod("AreaOfEffect", "INC", num, { type = "Condition", var = "ConnectedToMarauderStart" }, { type = "SkillType", skillType = SkillType.Melee }) } end,
["intelligence provides no bonus to energy shield"] = { flag("NoIntBonusToES") },
["intelligence provides no inherent bonus to energy shield"] = { flag("NoIntBonusToES") },
["gain accuracy rating equal to your intelligence"] = { mod("Accuracy", "BASE", 1, { type = "PerStat", stat = "Int" }) },
["intelligence is added to accuracy rating with wands"] = { mod("Accuracy", "BASE", 1, nil, ModFlag.Wand, { type = "PerStat", stat = "Int" }) },
["dexterity's accuracy bonus instead grants %+(%d+) to accuracy rating per dexterity"] = function(num) return { mod("DexAccBonusOverride", "OVERRIDE", num ) } end,
["cannot recover energy shield to above armour"] = { flag("ArmourESRecoveryCap") },
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