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Fix Prismatic Burst not choosing 1 damage type for DPS #6022

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merged 1 commit into from
Apr 11, 2023

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Since the stat being mapped is a bool, it automatically take the value of 1 if mapped into a mod. This fixes it by applying a multiplier of -100

Since the stat being mapped is a bool, it automatically take the value of 1 if mapped into a mod. This fixes it by applying a multiplier of -100
@LocalIdentity LocalIdentity added the bug: calculation Numerical differences label Apr 11, 2023
@Wires77 Wires77 merged commit 88e9119 into dev Apr 11, 2023
@Wires77 Wires77 deleted the fix_prisimatic-damage-types branch April 11, 2023 18:28
Dullson pushed a commit to Dullson/PathOfBuilding that referenced this pull request Dec 6, 2023
…gCommunity#6022)

Since the stat being mapped is a bool, it automatically take the value of 1 if mapped into a mod. This fixes it by applying a multiplier of -100

Co-authored-by: LocalIdentity <localidentity2@gmail.com>
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