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Add proper support for DPS with Scourge Arrow, Divine Ire, Flameblast and Incinerate #6245
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Channeling skills that used stages did not have their hit rate modified by the time it took to channel those stages This PR adds `hitTimeMultiplier` values for Scourge Arrow, Divine Ire, Flameblast and Incinerate Snipe is handled in it's own PR This shows the channel time in the sidebar along with the correct hit rate for these skills Adds boxes to the config page to set the number of nearby enemies for Divine Ire to calculate the correct charge rate
This was referenced May 31, 2023
Paliak
reviewed
Jun 13, 2023
src/Modules/CalcOffence.lua
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2077
if skillData.hitTimeOverride and not skillData.triggeredOnDeath then | ||
breakdown.HitSpeed = { } | ||
t_insert(breakdown.HitSpeed, s_format("1 / %.2f ^8(hit time override)", output.HitTime)) | ||
t_insert(breakdown.HitSpeed, s_format("= %.2f", output.HitSpeed)) | ||
elseif skillData.hitTimeMultiplier and output.Time and not skillData.triggeredOnDeath then | ||
breakdown.HitTime = { } | ||
if m_floor(skillData.hitTimeMultiplier) ~= skillData.hitTimeMultiplier then | ||
t_insert(breakdown.HitTime, s_format(colorCodes.CUSTOM.."NOTE: First stage has a %.2fx channel time multiplier", skillData.hitTimeMultiplier - m_floor(skillData.hitTimeMultiplier))) | ||
end | ||
t_insert(breakdown.HitTime, s_format("%.2f ^8(cast time)", output.Time)) | ||
t_insert(breakdown.HitTime, s_format("x %.2f ^8(channel time multiplier)", skillData.hitTimeMultiplier)) | ||
t_insert(breakdown.HitTime, s_format("= %.2f", output.HitTime)) | ||
breakdown.HitSpeed = { } | ||
if output.Cooldown then | ||
t_insert(breakdown.HitSpeed, s_format("1 / (%.2f + %.2f) ^8(hit time + cooldown)", output.HitTime, output.Cooldown)) | ||
else | ||
t_insert(breakdown.HitSpeed, s_format("1 / %.2f ^8(hit time)", output.HitTime)) | ||
end | ||
t_insert(breakdown.HitSpeed, s_format("= %.2f", output.HitSpeed)) | ||
end |
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Thoughts on moving this part into a lambda instead of copying it below?
3 tasks
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Channelling skills that used stages did not have their hit rate modified by the time it took to channel those stages
This PR adds
hitTimeMultiplier
values for Scourge Arrow, Divine Ire, Flameblast and IncinerateSnipe is handled in it's own PR
This shows the channel time in the sidebar along with the correct hit rate for these skills
This also fixes the skills not working correctly when added to Full DPS such as Divine Ire Totems
Fixes #3771
Adds boxes to the config page to set the number of nearby enemies for Divine Ire to calculate the correct charge rate