-
Notifications
You must be signed in to change notification settings - Fork 2.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ux: Add icons to Socket Group skill list based on the item slot #6339
ux: Add icons to Socket Group skill list based on the item slot #6339
Conversation
I would like to improve this further by detecting the item type for the waepons, so it can display the proper icon (staff, bow, quiver etc) If anyone know how to get that information, please share, that would be very nice of you |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Once the comments I've added are resolved, this looks great. I love the idea.
Adds the code to change the weapon based on type, Only uses a bow, quiver and shield as the alternate icon art for slots
…OfBuildingCommunity#6339) * Add icons for various item types * Add icon support for ListControl * Display icon based on socket group's slot * Add some padding between text / icon * Fix weapon swap * Remove dev leftover * Change Glove image * Change Shield + Fix loading * Change icons based on weapon type Adds the code to change the weapon based on type, Only uses a bow, quiver and shield as the alternate icon art for slots * Fix colour changing --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Fixes #5429
Description of the problem being solved:
I was tired of clicking each items to know where they are equipped whenever i import a new build
Now it's properly displayed all at once, so i get a better understanding of where things are
LICENCE for icons: CC0 - https://ashizian.itch.io/2-bits-pack
Steps taken to verify a working solution:
Link to a build that showcases this PR:
Any build will work
Before screenshot:
After screenshot: