Combustion fix when a non-damaging skill precedes a damaging skill #6344
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Fixes bug report from reddit.
Description of the problem being solved:
If a non-damaging active skill in a socket group that included combustion was before a damaging active skill, the previous code would try to get the combustion resistance reduction value from the non-damaging skill, which couldn't be supported by Combustion.
By checking for skilltypes attack or damage, we only include active skills that can inflict ignite.
Link to a build that showcases this PR:
https://pobb.in/-T5bbhXkYKbX