Fix channeled melee or attacks halving trigger rate when dual wielding #6894
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes issue from reddit post
Description of the problem being solved:
The check for dual wielding when dealing with channeled skills only checked for the skilltype being melee or attack. Channeled skills are not affected by dual wielding when it comes to their trigger rate.
Steps taken to verify a working solution:
Link to a build that showcases this PR:
https://pobb.in/t0VBjjT1jhEJ (has massively increased CDR in custom mods to allow for always fully capped trigger rate)