Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows and Wine.
- OS: Windows 7+ x64, or x86-64 Linux with Wine. 32-bit is not supported.
- MacOS with Wine is known not to work, and BSD-based systems are untested.
- Also note that Wine is relatively unstable, and it might break compatibility with Cxbx-Reloaded at any time without warning.
- GPU: Direct3D 9.0c with Pixel Shader Model 2.x, and Vertex Shader Model 3.0.
- 32-bit (x86) Visual C++ 2022 Redistributable
- Npcap (used for network emulation)
- Make sure to enable winpcap compatibility mode.
- WinUSB compliant driver
- Optional, only needed for USB pass-through of original Xbox and Steel Battalion controllers.
Please use the latest stable release version of Wine. If it does not work for you, then roll back to Wine 7.0 which is the last known working version.
There also exists this known issue which currently prevents savings in some games with the most recent Wine 6.8 and later versions.
- Winetricks
vcrun2019
- Requires the latest winetricks script.
d3dcompiler_47
- This may be subject to change.
- Winpcap is built-in, no installation is required.
Cxbx-Reloaded doesn't currently have stable builds, but you can obtain pre-release builds from our official website's download page, or the links below:
Cxbx-Reloaded has a compatibility list.
If you would like to submit compatibility reports, please request permission in our Discord server.
Game or software specific issues can be reported in the compatibility website.
For emulation issues that are not specific to any single piece of software, a bug report can be submitted at the Cxbx-Reloaded issue tracker.
Cxbx-Reloaded has a wiki containing various subjects and background information.
Chat on Discord.
We welcome contributions, large and small.
If you want to do some coding, be sure to read the Developer notes.
IMPORTANT: Pull-Requests containing code derived from XQEMU will not be approved until an agreement is reached to make work mutually beneficial. This includes updates to existing XQEMU derived code. We should not/will not become a hostile fork.
Please contact us before you start working on something, so we can make sure your work is going to be accepted once finished.
- Git for Windows
- CMake
- Some IDEs already have CMake support, this is optional.
- Run the following command in the command line:
git clone --recurse-submodules https://github.com/Cxbx-Reloaded/Cxbx-Reloaded.git
- Please note the
--recurse-submodules
parameter. This is required to fetch submodules.-
If Cxbx-Reloaded was checked out without submodules, they can be updated/fetched with the following command:
git submodule update --init --recursive
-
- Please note the
Don't open CMakeLists.txt
from Visual Studio, as it won't generate files in the build
directory.
- Visual Studio 2022
- C++ and C# desktop development
- Windows Universal CRT SDK
- C++ CMake tools for Windows
- Optional if CMake is installed
- Microsoft Child Process Debugging Power Tool
- If you don't have CMake installed, open
___ Native Tools Command Prompt for VS 20##
. cd
to the Cxbx-Reloaded directory.- Run these commands.
mkdir build & cd build
cmake .. -G "Visual Studio 17 2022" -A Win32
- VS2022 17.0 or later is required.
- Open
Cxbx-Reloaded.sln
from thebuild
directory. - Select the Release configuration, then click Build.
- Debug builds are significantly slower, and only for developers.
Currently not supported.
You can support Luke Usher, initiator of Cxbx-Reloaded, on Patreon.
- All contributors to the original Cxbx and Dxbx projects. Without them Cxbx-Reloaded would not exist at all.
- XQEMU - While the majority of Cxbx-R is our own work (Kernel, HLE, etc), the NV2A LLE and NVNet implementation are primarily the work of the XQEMU developers.
- XboxDev - Providing Xbox hardware research & useful tooling.
- XbSymbolDatabase - Providing support to detect symbols across XDK builds from reverse engineered retail titles.
- Xbox Kernel Test Suite - Making accurate tests on hardware to compare against cxbxr's kernel implementation.