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path_finding

Program which shows dijkstra and A* algorithms using PyGame

needed: pygame, tkinter, math

To run you have to enter starting and ending positions, after that you can change them and add walls by clicking. Before starting the simulation you are able to choose path finding algorithm: dijkstra, dijkstra starting from both positions or A*. Window width and hight are adjustable in code.

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Program which shows dijkstra and A* algorithms using PyGame

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