MBProgressHUD is an iOS drop-in class that displays a translucent HUD with an indicator and/or labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features.
MBProgressHUD works on any iOS version and is compatible with both ARC and non-ARC projects. It depends on the following Apple frameworks, which should already be included with most Xcode templates:
- Foundation.framework
- UIKit.framework
- CoreGraphics.framework
You will need LLVM 3.0 or later in order to build MBProgressHUD.
The simplest way to add the MBProgressHUD to your project is to directly add the MBProgressHUD.h
and MBProgressHUD.m
source files to your project.
- Download the latest code version or add the repository as a git submodule to your git-tracked project.
- Open your project in Xcode, than drag and drop
MBProgressHUD.h
andMBProgressHUD.m
onto your project (use the "Product Navigator view"). Make sure to select Copy items when asked if you extracted the code archive outside of your project. - Include MBProgressHUD wherever you need it with
#import "MBProgressHUD.h"
.
You can also add MBProgressHUD as a static library to your project or workspace.
- Download the latest code version or add the repository as a git submodule to your git-tracked project.
- Open your project in Xcode, than drag and drop
MBProgressHUD.xcodeproj
onto your project or workspace (use the "Product Navigator view"). - Select your target and go to the Build phases tab. In the Link Binary With Libraries section select the add button. On the sheet find and add
libMBProgressHUD.a
. - Include MBProgressHUD wherever you need it with
#import <MBProgressHUD/MBProgressHUD.h>
.
The main guideline you need to follow when dealing with MBProgressHUD while running long-running tasks is keeping the main thread work-free, so the UI can be updated promptly. The recommended way of using MBProgressHUD is therefore to set it up on the main thread and then spinning the task, that you want to perform, off onto a new thread.
[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
// Do something...
dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
});
});
If you need to configure the HUD you can do this by using the MBProgressHUD reference that showHUDAddedTo:animated: returns.
MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
hud.mode = MBProgressHUDModeAnnularDeterminate;
hud.labelText = @"Loading";
[self doSomethingInBackgroundWithProgressCallback:^(float progress) {
hud.progress = progress;
} completionCallback:^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
}];
UI updates should always be done on the main thread. Some MBProgressHUD setters are however considered "thread safe" and can be called from background threads. Those also include setMode:
, setCustomView:
, setLabelText:
, setLabelFont:
, setDetailsLabelText:
, setDetailsLabelFont:
and setProgress:
.
If you need to run your long-running task in the main thread, you should perform it with a slight delay, so UIKit will have enough time to update the UI (i.e., draw the HUD) before you block the main thread with your task.
[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, 0.01 * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
// Do something...
[MBProgressHUD hideHUDForView:self.view animated:YES];
});
You should be aware that any HUD updates issued inside the above block won't be displayed until the block completes.
For more examples, including how to use MBProgressHUD with asynchronous operations such as NSURLConnection, take a look at the bundled demo project. Extensive API documentation is provided in the header file (MBProgressHUD.h).
This code is distributed under the terms and conditions of the MIT license.
Version 0.5 @ 22.03.12
- Major source code modernization and cleanup (KVO, layout code, instance vars, etc.).
- New annular determinate mode.
- New text only mode.
- Added a static library project and Xcode 4 workspace.
- Added methods to find and return HUD(s) on a view.
- Various bug fixes.
- Various demo project enhancements (hi-res rescues, new samples).
IMPORTANT: Requires LLVM 3+.
Version 0.41 @ 03.01.12
- Support for ARC.
Version 0.4 @ 25.07.10
- Different animation modes. Default set to zoom.
- Class convenience methods (tadelv - http://github.com/tadelv).
- Autorotation when added to a UIWindow (wuf810 - http://github.com/wuf810).
- Extended demo app.
- Several smaller fixes.
Version 0.33 @ 27.03.10
- Custom view operation mode added.
- Fixed a memory leak.
Version 0.32 @ 4.01.10
- Added minShowTime, graceTime, xOffset, yOffset.
- Various fixes.
Version 0.31 @ 8.10.09
- Fix for touch through during the fade-out animation.
Version 0.3 @ 30.9.09
- Added show: and hide: methods.
- Now using UIViews layoutSubviews to automate layout calls.
- Added some floors to round pixel positions and thereby prevent unsharp views.
- Some additional documentation and code cleanup.
Version 0.2 @ 21.7.09
- Added determinate progress mode and switching capabilities between determinate and indeterminate modes.
- Various bug-fixes.
Version 0.11 @ 2.6.09.
- Updated labelText and detailsLabelText properties to support text modifications while the HUD is being shown.
Version 0.1 @ 2.4.09
- Initial release.