Kpop TV Lyric #250
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# Windows pls | |
name: Windows Build CI | |
# Controls when the workflow will run | |
on: [push, pull_request] | |
env: | |
ANDROID_SDK_LOC: C:\Android\android-sdk | |
ANDROID_NDK_ROOT_LOC: C:\Android | |
ANDROID_CMD_LOC: C:\projects\android-cmd | |
permissions: | |
contents: write | |
# A workflow run is made up of one or more jobs that can run sequentially or in parallel | |
jobs: | |
build: | |
runs-on: windows-latest | |
steps: | |
- name: Do checkout pls | |
uses: actions/checkout@v2 | |
# Steps represent a sequence of tasks that will be executed as part of the job | |
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it | |
- name: first, begin caching stuffs | |
uses: actions/cache@v2.1.7 | |
id: cache-stuff | |
with: | |
path: | | |
D:\a\Kaded-fnf-mods\Kaded-fnf-mods\export\ | |
C:\hostedtoolcache\haxe\ | |
key: ${{ runner.os }}-${{ hashFiles('**/lockfiles') }} | |
- uses: krdlab/setup-haxe@v1.1.6 | |
with: | |
haxe-version: 4.3.2 | |
# Runs a set of commands using the runners shell | |
- name: Schlob Chocolatey | |
run: | | |
# choco install vcredist140 | |
choco install make -y | |
choco install cmake -y | |
choco install wget -y # downloader | |
choco install butler -y # upload to itch io | |
choco install android-sdk -y | |
choco install android-ndk --version=16.2 -y | |
choco install adb -y | |
choco install haxe -y | |
Import-Module $env:ChocolateyInstall\helpers\chocolateyProfile.psm1 | |
RefreshEnv | |
- name: first, lemme download android stuff | |
run: | | |
wget -q -O android_ndk.zip https://dl.google.com/android/repository/android-ndk-r15c-windows-x86_64.zip?hl=fi | |
wget -q -O android_cmd.zip https://dl.google.com/android/repository/commandlinetools-win-7302050_latest.zip | |
wget -q -O android_build-tools.zip https://dl.google.com/android/repository/build-tools_r30.0.1-windows.zip | |
wget -q -O android_platforms.zip https://dl.google.com/android/repository/android-19_r04.zip | |
wget -q -O android_platform-tools.zip https://dl.google.com/android/repository/platform-tools_r31.0.2-windows.zip | |
unzip -q .\android_ndk.zip -d "%ANDROID_NDK_ROOT_LOC%" | |
unzip -q .\android_cmd.zip -d "%ANDROID_SDK_LOC%" | |
unzip -q -n .\android_build-tools.zip -d %ANDROID_SDK_LOC%\build-tools | |
unzip -q .\android_platforms.zip -d "%ANDROID_SDK_LOC%" | |
unzip -q -n .\android_platform-tools.zip -d "%ANDROID_SDK_LOC%" | |
- name: script run line haha | |
# if: steps.cache-stuff.outputs.cache-hit != 'true' | |
run: | | |
haxelib setup hmm | |
haxelib install Console.hx | |
echo "new Psych's found-way of auto install all libraries" | |
echo 'https://github.com/ShadowMario/FNF-PsychEngine/blob/main/hmm.json' | |
haxelib install hmm | |
haxelib run hmm install | |
echo 'you should have all done.' | |
RefreshEnv | |
haxelib run lime setup flixel -y | |
haxelib run lime setup -y | |
haxelib run lime setup sscript -y | |
haxelib run lime rebuild extension-webm windows | |
haxelib run lime rebuild extension-webm android | |
haxelib run lime rebuild systools windows | |
haxelib list | |
dir | |
pwd | |
- name: if there is cache still then just update everything | |
if: steps.cache-stuff.outputs.cache-hit == 'true' | |
run: | | |
haxe -version | |
haxelib update --always | |
haxelib run lime setup flixel -y | |
haxelib run lime setup -y | |
haxelib run lime rebuild extension-webm linux | |
haxelib run lime rebuild systools linux | |
haxelib run lime rebuild yagp linux | |
haxelib list | |
#- name: TEMP patch FlxAction.hx workaround | |
# run: | | |
# dir C:\ | |
# dir C:\hostedtoolcache | |
# dir "C:\hostedtoolcache\windows" | |
# dir "C:\hostedtoolcache\windows\haxe" | |
# dir "C:\hostedtoolcache\windows\haxe\4.3.2" | |
# dir "C:\hostedtoolcache\windows\haxe\4.3.2\x64" | |
# dir "C:\hostedtoolcache\windows\haxe\4.3.2\x64\lib" | |
# dir "C:\hostedtoolcache\windows\haxe\4.3.2\x64\lib\flixel" | |
# wget "https://gist.github.com/JOELwindows7/118b3a40a76d60e701399a61fb5e1c2d/raw/fef2b6649a4b51d76f912459ef3f107b4bd25905/FlxAction.hx" | |
# dir | |
# pwd | |
# mv ".\FlxAction.hx" "C:\hostedtoolcache\windows\haxe\4.3.2\x64\lib\flixel\4,11,0\flixel\input\actions\FlxAction.hx" -Force | |
- name: Setup Android support | |
run: | | |
haxelib run lime config ANDROID_SDK "%ANDROID_SDK_LOC%" | |
haxelib run lime config ANDROID_NDK_ROOT "%ANDROID_NDK_ROOT_LOC%\android-ndk-r15c" | |
haxelib run lime config ANDROID_SETUP true | |
haxelib run lime config JAVA_HOME C:\Program Files\Java\jdk1.8.0_211 | |
- name: Manual Android NDLL download for extension-webm | |
run: | | |
wget https://github.com/Perkedel/After-Church/raw/master/RAW%20files/stray%20anything/Borkarounds/extension-webm/ndll/Android.zip | |
unzip .\Android.zip | |
mv ".\Android" "C:\hostedtoolcache\windows\haxe\4.3.2\x64\lib\extension-webm\git\ndll" | |
- name: Obtain Gamejolt empty key | |
run : | | |
wget https://gist.github.com/JOELwindows7/ba79db473ab5e4765293fb19c62240cb/raw/d5fc74359ec9ae272003c5d715d04b4dbbd7810d/GJkeys.hx | |
mv .\GJkeys.hx D:\a\Kaded-fnf-mods\Kaded-fnf-mods\source\GJKeys.hx | |
- name: Oh peck, I can't believe you've done this | |
run: | | |
echo butler check | |
butler -h | |
ls | |
pwd | |
- name: build Windows now! | |
run: | | |
haxelib run lime build windows -final | |
- name: Artifact Windows now | |
uses: actions/upload-artifact@v2.2.4 | |
with: | |
name: Windows Build | |
path: export/release/windows/bin | |
- name: Manually push to Itch Windows because that Action container only support Linux wtf bro | |
env: | |
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }} | |
BUTLER_API_KEY: ${{ secrets.BUTLER_CREDENTIALS }} | |
run: | | |
ls | |
pwd | |
butler push D:\a\Kaded-fnf-mods\Kaded-fnf-mods\export\release\windows\bin joelwindows7/last-funkin-moments:windows-GHAction | |
#- name: Yo, release now | |
# # uses: softprops/action-gh-release@v0.1.13 | |
# # if: startsWith(github.ref, 'refs/tags/') | |
# # https://github.com/marketplace/actions/upload-files-to-a-github-release | |
# uses: svenstaro/upload-release-action@2.3.0 | |
# with: | |
# repo_token: ${{ secrets.GITHUB_TOKEN }} | |
# file: export/release/windows/bin | |
# asset_name: Windows Build | |
# tag: ${{ github.ref }} | |
# overwrite: true | |
# # body: "This is my release text" | |