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Import of Super Mario War SVN. One of its creators died and I want to preserve the source code.

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Pingerfowder/super-mario-war

 
 

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smw

A multiplayer platformer game.

Supported platforms:

  • Linux
  • Windows
  • XBox
  • MAC OS X

How to compile on Linux

Enter the Build directory, run cmake, then make and finally you can use the binary smw in Build/Binaries directories.

$# cd Build && cmake -DCMAKE_BUILD_TYPE=Release .. && make -j5 $# Binaries/smw ../

If you have troubles at compiling you might want to use instead:

$# VERBOSE=1 make -j5

To compile with debugging symbols:

$# cd Build && cmake -DCMAKE_BUILD_TYPE=Debug .. && make -j5 $# gsb Binaries/smw gdb> run ../

How to compile on Windows

Although compilation through CMake should work, I did not try it yet.

Open the VS2010 solution available in Projects/PC, then set the following:

  • working directory: external/win32-dlls
  • command line argument: ../../

Compilation options

Open CMakeLists.txt to see what options are available, they are described on the first lines of the file.

How to play

Please see documentation in docs/ directory.

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Import of Super Mario War SVN. One of its creators died and I want to preserve the source code.

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