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Should mobs leave a corpse? #1201
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Well, ideally they wouldn't drop any Clutter in the first place. |
I don't think this is necessary. Players don't drop their inventories and no other entity will drop as much items as player would. I expect that on average entity will drop 1-2 items, so having corpse implemented as a normal entity would be more costly, and having corpse as a block would clutter the ground. Corpses themselves would end up being clutter, as you would have to gather resources twice - once by killing an entity and second time by interacting with a corpse. I assume that players not dropping inventories is a deliberate decision. |
I think they should, its always annoyed me that the Minecraft mobs just disappear and drop equivalent items. |
Probably not. A better solution would be bag filters. |
Not entirely. Right now there's no punishment for death besides teleporting back to spawn. The issue is tracked in #922 |
Well, this is very important for the player-player interactions dynamic. If you can't gain anything from killing someone, there is no incentive to run around killing unless they are trespassing or annoying in some other way. As for protecting ppl from things like spawn kills, I would advocate for mechanism to spawn player further and further from their spawn point if they die too soon after respawning. For example first time you respawn exactly at your spawn point, but if you die within 5 seconds you get respawned randomly in 10 block radius, then if you die within 10s you will respawn in 50 block radius etc. This would also apply to player-set spawn points like beds, if we want to have mechanic like this. |
To reduce Clutter(tm) we could have mobs leave a corpse instead of immediately turning into drops. To harvest the corpse, you just attack it until it drops its items.
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