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Issues: PixelGuys/Cubyz

Add Survival Mode
#670 opened Sep 4, 2024 by ikabod-kee
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Issues list

Make cross-shaped vegetation render as a billboard at 0.5 LOD engine graphics optimization a performance problem that should be addressed or an optimization idea
#845 opened Dec 22, 2024 by ikabod-kee
Shade blocks according to average light direction in a chunk engine enhancement a new feature or improvement experimental a feature or idea that will require lots of experimentation graphics
#844 opened Dec 21, 2024 by ikabod-kee
Structure Patch terrain
#839 opened Dec 21, 2024 by ikabod-kee
World Gen slows to a crawl when generating Rainbow Forest LODs bug something isn't working in the intended way optimization a performance problem that should be addressed or an optimization idea terrain
#838 opened Dec 21, 2024 by ikabod-kee Short-Term Goals
Light can pass through wall blocks bug something isn't working in the intended way experimental a feature or idea that will require lots of experimentation graphics
#836 opened Dec 19, 2024 by careeoki Long-Term Goals
Add subbiome support for cave biomes enhancement a new feature or improvement experimental a feature or idea that will require lots of experimentation terrain
#834 opened Dec 18, 2024 by IntegratedQuantum Short-Term Goals
Fix color banding using dithering in a post processing shader experimental a feature or idea that will require lots of experimentation graphics
#831 opened Dec 17, 2024 by ikabod-kee Long-Term Goals
Generation of LOD chunks is siquificantly slower bug something isn't working in the intended way optimization a performance problem that should be addressed or an optimization idea
#830 opened Dec 17, 2024 by IntegratedQuantum Short-Term Goals
Add a smaller font for smaller text. contributor friendly this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers graphics ui/ux
#827 opened Dec 15, 2024 by ikabod-kee Long-Term Goals
Make it possible to seperate the model of a block and it's collisions engine enhancement a new feature or improvement experimental a feature or idea that will require lots of experimentation optimization a performance problem that should be addressed or an optimization idea
#826 opened Dec 15, 2024 by OneAvargeCoder193 Long-Term Goals
Water distortions enhancement a new feature or improvement experimental a feature or idea that will require lots of experimentation graphics
#824 opened Dec 14, 2024 by IntegratedQuantum Long-Term Goals
Use multi draw indirect count experimental a feature or idea that will require lots of experimentation graphics optimization a performance problem that should be addressed or an optimization idea
#823 opened Dec 14, 2024 by IntegratedQuantum Short-Term Goals
Transparent pixels (α=0) are not discarded properly when drawing the player model. bug something isn't working in the intended way contributor friendly this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers graphics
#820 opened Dec 8, 2024 by IntegratedQuantum Short-Term Goals
We need Path MTU discovery bug something isn't working in the intended way engine optimization a performance problem that should be addressed or an optimization idea
#819 opened Dec 8, 2024 by IntegratedQuantum
1 of 7 tasks
Version 0
Investigate using ARB_fragment_shader_interlock extension for volumetric fog enhancement a new feature or improvement experimental a feature or idea that will require lots of experimentation graphics
#817 opened Dec 6, 2024 by IntegratedQuantum Far future
StructureMapFragment takes far too much memory. bug something isn't working in the intended way optimization a performance problem that should be addressed or an optimization idea terrain
#813 opened Dec 4, 2024 by IntegratedQuantum
2 of 3 tasks
Long-Term Goals
Escaping the Underground [IDEAS] content gameplay ideas a collection of ideas, feel free to add your own
#811 opened Dec 4, 2024 by ikabod-kee
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