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The buffers get too big, reaching the 2 GB limit of OpenGL at max render distance.
bug
something isn't working in the intended way
graphics
Cave Biome
Shroom well
engine
experimental
Mega-Landmass Ideas
content
engine
experimental
a feature or idea that will require lots of experimentation
ideas
a collection of ideas, feel free to add your own
terrain
Try a new bloom shader
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
graphics
Allow trees to generated branches and mushrooms on the side, and not just log rotation blocks.
enhancement
a new feature or improvement
terrain
#1172
opened Mar 7, 2025 by
IntegratedQuantum
Hammer (IDEA)
content
experimental
a feature or idea that will require lots of experimentation
procedural-crafting
#1166
opened Mar 6, 2025 by
ikabod-kee
Reduce lag in caves
graphics
optimization
a performance problem that should be addressed or an optimization idea
Use the BinaryReader/Writer in all protocols
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
refactor
shuffle a lot of code around
Use exact lighting for entities and item drops
enhancement
a new feature or improvement
experimental
a feature or idea that will require lots of experimentation
graphics
Change how the block and biome palettes are stored.
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
engine
refactor
shuffle a lot of code around
Allow blocks of branch rotation to have an optional shell of leaves.
enhancement
a new feature or improvement
graphics
optimization
a performance problem that should be addressed or an optimization idea
Allow specifying all 16 model textures, instead of the current 6.
engine
enhancement
a new feature or improvement
Uranium Grenade
content
experimental
a feature or idea that will require lots of experimentation
gameplay
Meteorite
content
engine
experimental
a feature or idea that will require lots of experimentation
gameplay
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