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Make cross-shaped vegetation render as a billboard at 0.5 LOD
engine
graphics
optimization
a performance problem that should be addressed or an optimization idea
#845
opened Dec 22, 2024 by
ikabod-kee
Shade blocks according to average light direction in a chunk
engine
enhancement
a new feature or improvement
experimental
a feature or idea that will require lots of experimentation
graphics
#844
opened Dec 21, 2024 by
ikabod-kee
Add a structure parameter that lets you set a min and max Y value where the structure will generate
terrain
#842
opened Dec 21, 2024 by
ikabod-kee
Allow structures that can generate on the surface of water
terrain
#841
opened Dec 21, 2024 by
ikabod-kee
Add a tag that specifies whether a structure spawns above water, under water, or both.
terrain
#840
opened Dec 21, 2024 by
ikabod-kee
World Gen slows to a crawl when generating Rainbow Forest LODs
bug
something isn't working in the intended way
optimization
a performance problem that should be addressed or an optimization idea
terrain
Light can pass through wall blocks
bug
something isn't working in the intended way
experimental
a feature or idea that will require lots of experimentation
graphics
Add subbiome support for cave biomes
enhancement
a new feature or improvement
experimental
a feature or idea that will require lots of experimentation
terrain
Fix color banding using dithering in a post processing shader
experimental
a feature or idea that will require lots of experimentation
graphics
Generation of LOD chunks is siquificantly slower
bug
something isn't working in the intended way
optimization
a performance problem that should be addressed or an optimization idea
Performance problems in the cave biome map generator when there is a large difference in total chances between different layers of depth.
optimization
a performance problem that should be addressed or an optimization idea
terrain
Add a smaller font for smaller text.
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
graphics
ui/ux
Make it possible to seperate the model of a block and it's collisions
engine
enhancement
a new feature or improvement
experimental
a feature or idea that will require lots of experimentation
optimization
a performance problem that should be addressed or an optimization idea
Water distortions
enhancement
a new feature or improvement
experimental
a feature or idea that will require lots of experimentation
graphics
Use multi draw indirect count
experimental
a feature or idea that will require lots of experimentation
graphics
optimization
a performance problem that should be addressed or an optimization idea
Add a mechanism to split unimportant packets if they are greater than the MTU
bug
something isn't working in the intended way
engine
Transparent pixels (α=0) are not discarded properly when drawing the player model.
bug
something isn't working in the intended way
contributor friendly
this issue is limited in scope and/or knowledge of Cubyz internals, good for newcomers
graphics
We need Path MTU discovery
bug
something isn't working in the intended way
engine
optimization
a performance problem that should be addressed or an optimization idea
Investigate using a new feature or improvement
experimental
a feature or idea that will require lots of experimentation
graphics
ARB_fragment_shader_interlock
extension for volumetric fog
enhancement
StructureMapFragment
takes far too much memory.
bug
Escaping the Underground [IDEAS]
content
gameplay
ideas
a collection of ideas, feel free to add your own
#811
opened Dec 4, 2024 by
ikabod-kee
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