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They should be split into one SSBO (→ and one draw call) for each lod.
Since this likely won't be enough given that most of the data is LOD0 and LOD1, it might make sense to further introduce a separate buffer for the optional faces that get removed in LOD0.5
The text was updated successfully, but these errors were encountered:
…es and needless allocations.
Instead of storing 14 different array lists, the parts of the mesh are now constructed on the stack and then directly inserted into the full list (which I abstracted into a generic data structure)
fixes#1188
makes #182 less severe (it is now overshadowed by #1202)
They should be split into one SSBO (→ and one draw call) for each lod.
Since this likely won't be enough given that most of the data is LOD0 and LOD1, it might make sense to further introduce a separate buffer for the optional faces that get removed in LOD0.5
The text was updated successfully, but these errors were encountered: