You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
While this is less important, in the worst case we may end up with a connection just discarding all entity position packet after a certain number of players is exceeded, which would be quite bad.
The easiest/fastest solution would be to construct unimportant protocols such that they can be split into different packets that can be processed independently. This may not always be possible though.
The text was updated successfully, but these errors were encountered:
Related: #819
While this is less important, in the worst case we may end up with a connection just discarding all entity position packet after a certain number of players is exceeded, which would be quite bad.
The easiest/fastest solution would be to construct unimportant protocols such that they can be split into different packets that can be processed independently. This may not always be possible though.
The text was updated successfully, but these errors were encountered: