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Add a mechanism to split unimportant packets if they are greater than the MTU #821

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IntegratedQuantum opened this issue Dec 8, 2024 · 0 comments
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bug something isn't working in the intended way engine

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IntegratedQuantum commented Dec 8, 2024

Related: #819

While this is less important, in the worst case we may end up with a connection just discarding all entity position packet after a certain number of players is exceeded, which would be quite bad.

The easiest/fastest solution would be to construct unimportant protocols such that they can be split into different packets that can be processed independently. This may not always be possible though.

@IntegratedQuantum IntegratedQuantum added bug something isn't working in the intended way engine labels Dec 8, 2024
@IntegratedQuantum IntegratedQuantum added this to the Short-Term Goals milestone Dec 8, 2024
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