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When deleting a GameServer in cases of reduced StandingBy, we checked the cache for Initializing or StandingBy servers. However, there is a chance that the cache might have not been updated so we could delete GameServers that have been transitioned to Active. This PR updates the DELETE API Call to check for the ResourceVersion of the GameServer to be deleted. The ResourceVersion changes if the object is updated (either in .Spec or in .Status) so this change will return 409 (Conflict) if this is the case.