adding datetime for state transitions #298
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #265
This PR adds extra fields on GameServer.Status that contain the date/time of when the GameServer transitioned to a specific state.
Backstory:
I've spent some time on this trying to add a slice of state transition objects, similar to the PodConditions one. However, it's been really tricky to patch it, since strategic merge patch doesn't work for CRDs (kubernetes/kubernetes#58414). This would make it hard to patch the status object from inside NodeAgent since we don't keep track of the entire GameServer object. Thus, we opted for a simpler solution which is to inject 3 extra fields on the GameServer.Status object.