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Panic when driving larger matrixes (one long strip) on 32MB 8MB ESP32-S3-DevKitC1 #580

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GameTec-live opened this issue Dec 28, 2023 · 87 comments

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@GameTec-live
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Bug report

32MB FLASH 8MB PRAM ESP32-S3-DevKitC1(ESP32-S3-DevKitC-1-N32R8V)

Problem

Steps

  1. Modify env:demo to compile properly for the chip (SPIFFS Failing on a 32MB 8MB ESP32-S3-DevKitC1 #579)
[env:demo]
extends         = dev_esp32-s3
build_flags     = -DDEMO=1
                  ${dev_esp32-s3.build_flags}
                  ${psram_flags.build_flags}
board_build.partitions = config/partitions_custom_8M.csv
board_upload.flash_size = 32MB
board_build.flash_mode = qio
board_build.arduino.memory_type = opi_opi
  1. In global.h define a matrix width and height larger than 36 (so 37+ results in the panic)
  2. See core 1 panic and the system reboot

Example

Notes
In this case a "Matrix" is just a bunch of daisychained LED strips going back and forth.

My globals.h
globals.h.txt

Same exact config file works fine on a generic, less powerful, esp32.
And reportedly running 1500 leds on one controller isnt optimal, but it works fine and i get a decent frame rate on my underpowered esp32. It shouldnt crash anyways ;)

Monitor Log:
https://hastebin.skyra.pw/wikevijele.yaml

@rbergen
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rbergen commented Jan 4, 2024

@GameTec-live The hastebin link at the end of your description leads to an empty page with a blinking cursor in my browser.

@GameTec-live
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GameTec-live commented Jan 4, 2024

@GameTec-live The hastebin link at the end of your description leads to an empty page with a blinking cursor in my browser.

oh, weird... ill reupload later... (when I'm home)

@GameTec-live
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crashlog.log
Sorry for the late reply, but here you go...

@robertlipe
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robertlipe commented Jan 4, 2024 via email

@GameTec-live
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GameTec-live commented Jan 4, 2024

changed build_type under base from release to debug and set monitor_filters = esp32_exception_decoder under [env:demo]

heres the new log:
debug-log.log

@robertlipe
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robertlipe commented Jan 4, 2024 via email

@GameTec-live
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probably the stupidiest thing youve heard in a while, but.... i do have a pico debug probe (SWD) and cant figure out where im supposed to hook it up...

@robertlipe
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robertlipe commented Jan 5, 2024 via email

@GameTec-live
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Okay, thanks for the help, i managed to get a debugger running (it was a driver issue...)... I don't know what the value of mCur is supposed to be, etc... I'll poke around a bit more and report back...

@GameTec-live
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cant really see anything unusal? (i mean; i also dont know what those values are supposed to be lol)
mPixelData seems to be large or even "infinite" as i can request a lot more than 1500 array entries with the debugger... mCur also goes past 1500...

@rbergen
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rbergen commented Jan 7, 2024

@GameTec-live Glad to see you got the debugger working, and I appreciate the earlier upload of the debug log. As @robertlipe already indicated, it does show that the actual problem (which is a form of illegal memory access) takes place several levels below "our" code. In fact, the backtrace doesn't even include references to any code that's part of NightDriverStrip.

Concerning your last comment, we're obviously not looking over your shoulder, so we can't see what you are looking at. Also, even if we could then figuring out what the cause of the invalid behavior is would effectively require us to debug the dependency libraries involved. Which isn't entirely impossible, but very difficult if we can't ourselves debug trace through the code just before the problem occurs.

Without having the hardware and software setup that triggers these crashes available, I therefore think we won't be able to solve this. You could (still) consider raising a bug report in the dependent libraries (Espressif ESP-IDF and/or FastLED) and see if they are able to provide pointers to what's actually behind this.

I'll leave this issue open in case someone else runs into the same problem, and may be able to provide additional information that can help get to the root of this.

@GameTec-live
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Yeah, kinda hard to replicate a issue without hardware... Ill open a issue over at FastLED... Thanks for the help though...

@prschguy1
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hey GameTec-live
While i am not one of the bigger brains on this repository, perhaps I can provide some help to the problems you are experiencing.
here. My understanding is that demo is intended for strip effects only. I was a bit surprised that you tried putting spectrum into a demo build. have never tried that, but assumed it wouldn't work as newer spectrum builds use dma. .Instead of using demo as your build, might suggest using spectrum-elecrow, I have that working properly on the chip you specify. it looks good with pdm mic, remote, display, and all the effects. when I run it with strip effects, I run out of memory, but runs well on spectrum. might give it a try. Memory usage looks pretty good here. just my 2 cents.
Capture

20240108_191857.mp4

@GameTec-live
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hey GameTec-live
While i am not one of the bigger brains on this repository, perhaps I can provide some help to the problems you are experiencing.
here. My understanding is that demo is intended for strip effects only. I was a bit surprised that you tried putting spectrum into a demo build. have never tried that, but assumed it wouldn't work as newer spectrum builds use dma. .Instead of using demo as your build, might suggest using spectrum-elecrow, I have that working properly on the chip you specify. it looks good with pdm mic, remote, display, and all the effects. when I run it with strip effects, I run out of memory, but runs well on spectrum. might give it a try. Memory usage looks pretty good here. just my 2 cents.
Capture

20240108_191857.mp4

thx for the info, ig ill try that... My matrix is just one long strip though...

@GameTec-live
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altough using the spectrum-elecrow project seems to work, it doesnt help me much as spectrum drives hub whatever its called matrixes and i just have one long strip snaking back and forth...

@prschguy1
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All of the spectrum builds use a series of strips that zig-zag back and forth as you describe. They can be identified as there is only 1 pin used for output led_pino. The hub75 is currently only used for the Mesmerizer builds that require around 14 output pins depending on what you are doing. Dave does a great job of describing all of this here:

https://www.youtube.com/watch?v=COJnlehBcKw&t=224s

The video I posted is using a standard zig-zag strip as you describe at 16 pixels high by 48 pixels wide on spectrum build, using the chip you specified.

@GameTec-live
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ah, ok... so ig I will fumble a bit more with spectrum elecrow and try to use that... thanks...

@GameTec-live
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GameTec-live commented Jan 12, 2024

nvm, setting the matrix to the required size crashes elecrow too...

@prschguy1
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Perhaps if you could articulate exactly what you are trying to accomplish, we might be able to help. As far as I am seeing, this chip is working without any crashes for the spectrum build. While there aren't a lot of spectrum effects here, intend to test it more thoroughly.

@GameTec-live
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Perhaps if you could articulate exactly what you are trying to accomplish, we might be able to help. As far as I am seeing, this chip is working without any crashes for the spectrum build. While there aren't a lot of spectrum effects here, intend to test it more thoroughly.

drive my 50x30 matrix (being one long strip) with the new, more powerful ESP32-S3... It works fine with my current, not as powerful ESP32 (afaik its even singlecore?), had to disable nice to haves like the webserver though for it to run a stream from the computer at a decent framerate which im hoping to fix with this a lot more powerful variant...

@GameTec-live
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Stupid question, but can some of the devs or someone more competent than me try and compile demo with a 50x30 matrix?
I tried to compile elecrow, 50x30, similar error. Tried to compile demo for a seeed studio esp32 c3 (ik, not officially supported) and it's still the same error (from what it looks like)
Havnt tried a nodemcu (clone) yet as thats currently driving the matrix and id rather not break it until my replacement mcu works... :/

@robertlipe
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robertlipe commented Feb 12, 2024 via email

@GameTec-live
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GameTec-live commented Feb 12, 2024

Ok, that makes sense then, was just the one I had laying around... Id still be interested if someone else can replicate this issue or if its just me or maybe even a defect MCU... And having a reproducable thing / minimum reproducable example might help speed things up here (or over at fastLED)

@prschguy1
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Hello [GameTec-live], have looked at your situation a good bit over the last couple of weeks, and do get similar results. While I can approach your matrix size, cannot quite get there. Have a similar problem when trying to use this chip with 4 channel strip effects. Have tried different board define files as well as different memory tables, but still have not solved this problem. While an alternate led program makes both of our build problems work, I would like to get it working here. What I have learned is programs can make use of 16 mb, and the 32mb that these chips support is only useful for storage. Have tried both of our builds with unexpected maker s3 pro, wemos s3, and generic and official builds of esp32-s3 in various memories. Have a wemos d32 pro, and m5stack I'll try our build on next. M5 stack used to work on my build, but suspect that no longer works. Will let you know what I find.

@GameTec-live
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Ah, so it isn't just me XD
Thanks for trying to help though.

@GameTec-live
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@robertlipe while ordering other stuff, i threw in a N16R8, so the 16MB version you apperently use... I still get the same panic...

@robertlipe
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robertlipe commented May 15, 2024 via email

@davepl
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davepl commented May 15, 2024 via email

@zackees
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zackees commented Sep 6, 2024

You can reopen the issue. Zack's trying to burn down the list of ancient bugreports that have been open for up to 8 years and apparently just cut too deeply. Be prepared to build up a test case that repros this in "raw" FastLED, though. It's increasingly time to replace FastLED with with Makuna NeoPixel or maybe I2SClocklessLedDriver. Maybe. I'm leaning toward the former. But given the requirement of building and running every combination, I cannot undertake that here. I'll probably eventually do it in a fork and get "advanced" features like RGBWW, changing pin numbers and strip types without recompiling, etc.

On Thu, Sep 5, 2024 at 5:49 AM GameTec-live @.> wrote: 😂 yep, sadly lol — Reply to this email directly, view it on GitHub <#580 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACCSD3ZQNEEVRXOA6LPEMBDZVAZKJAVCNFSM6AAAAABBFMSILWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGMZRGIYDQMJWGY . You are receiving this because you were mentioned.Message ID: @.>

I already tried to import the I2SClocklessDriver.

Here's the bad news: Doesn't work in C3,S3,C6, only works on Esp32dev.

The developer said he has a working version for s3 but I didn't see it, maybe I didn't look good enough.

Additionally the readme states that the library works on Arduino/PlatformIO as a drop in for FastLED.

Problem is: The developer forgot to put in a header include for the library.json file. I fixed the issue and issued a pull request. But it's been three days and the developer hasn't merged it in.

I looked at the neopixel bus to see what they did and - yup, same problem, only works on ESP32DEV and all other platforms are compiled out.

Major bummer. Though I like the thought of running 24 channels of I2S WS2812 data, the driver is about only 33% done, realistically for someone that is new and wants to come in and fix it. For the original developer, this is probably 90% done. I've reached out to the developers of this to help them get it in for the library but haven't heard back.

Bummer, because this is a fantastic feature. But the ESP32DEV user base is just too small to justify me wrapping my head on all the crazy espressif headers to get this done. Our user base wants WS2812 RGBW and that's my top priority for the next release.

@robertlipe
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robertlipe commented Sep 6, 2024 via email

@GameTec-live
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Ill try and poke a bit more at nightdriver and fastled... for reference ill also drop the links to the exact 2 boards i have (incase someone is crazy enough and wants to try on the exact boards):
https://www.berrybase.at/espressif-esp32-s3-devkitc-1-n32r8v-esp32-s3-wroom-2-8mb-psram-32mb-flash
https://de.aliexpress.com/item/1005006418608267.html

@zackees
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zackees commented Sep 6, 2024

While you have that can open, Zack, please add another W to that request. Another project just went to the effort to add RGBW, then their top request became RGBWW when the additional work from there is mostly mechanical. It's a bummer that atruct Pixel no longer fits in a word which can be a drag on low memory configurations. This problem, though, is likely something that's just not pinned in IRAM. Someone with a debugger just needs to repro it. I've tried to repro it (when filed) and can't. Perhaps with a better repro case, Zach and/or I can repro it in NightdriverLED context. I do agree that there are a ton of packages out there that just haven't kept up in the later silicon, but as existence proof, I have WLED running on S3, son Makuna code must work there, though I have only run it to a few hundred pixels. Oh, one of the things that NightdriverLED had to work around is the antiquated use of 'register'..I haven't looked lately but has that been fixed in FastLED? It's a problem in the post c++2017 world. P. S. Are you Zack or Zach? Over the lunch table I never noticed. On Fri, Sep 6, 2024, 11:04 AM Zachary Vorhies @.> wrote:

You can reopen the issue. Zack's trying to burn down the list of ancient bugreports that have been open for up to 8 years and apparently just cut too deeply. Be prepared to build up a test case that repros this in "raw" FastLED, though. It's increasingly time to replace FastLED with with Makuna NeoPixel or maybe I2SClocklessLedDriver. Maybe. I'm leaning toward the former. But given the requirement of building and running every combination, I cannot undertake that here. I'll probably eventually do it in a fork and get "advanced" features like RGBWW, changing pin numbers and strip types without recompiling, etc. … <#m_4762911349048884551_> On Thu, Sep 5, 2024 at 5:49 AM GameTec-live @.
> wrote: 😂 yep, sadly lol — Reply to this email directly, view it on GitHub <#580 (comment) <#580 (comment)>>, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACCSD3ZQNEEVRXOA6LPEMBDZVAZKJAVCNFSM6AAAAABBFMSILWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGMZRGIYDQMJWGY https://github.com/notifications/unsubscribe-auth/ACCSD3ZQNEEVRXOA6LPEMBDZVAZKJAVCNFSM6AAAAABBFMSILWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGMZRGIYDQMJWGY . You are receiving this because you were mentioned.Message ID: @.
> I already tried to import the I2SClocklessDriver. Here's the bad news: Doesn't work in C3,S3,C6, only works on Esp32dev. The developer said he has a working version for s3 but I didn't see it, maybe I didn't look good enough. Additionally the readme states that the library works on Arduino/PlatformIO as a drop in for FastLED. Problem is: The developer forgot to put in a header include for the library.json file. I fixed the issue and issued a pull request. But it's been three days and the developer hasn't merged it in. I looked at the neopixel bus to see what they did and - yup, same problem, only works on ESP32DEV and all other platforms are compiled out. Major bummer. Though I like the thought of running 24 channels of I2S WS2812 data, the driver is about only 33% done, realistically for someone that is new and wants to come in and fix it. For the original developer, this is probably 90% done. I've reached out to the developers of this to help them get it in for the library but haven't heard back. Bummer, because this is a fantastic feature. But the ESP32DEV user base is just too small to justify me wrapping my head on all the crazy espressif headers to get this done. Our user base wants WS2812 RGBW and that's my top priority for the next release. — Reply to this email directly, view it on GitHub <#580 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACCSD37UG2REUDFRXBQY2KDZVHHBPAVCNFSM6AAAAABBFMSILWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGMZUGM3TMMZWGE . You are receiving this because you were mentioned.Message ID: @.
**>

I really don't understand why everyone wants to make the RGBW implementation so freaking difficult.

This is my opinion, but Adafruit did it the completely wrong way. They said: there are 4 pixels being outputted so let's give the user 4 pixels to manipulate.

Everyone that I've talked to about the RGBW issue seems to have the same opinion.

I come from the games industry. We use RGB8 everywhere until HD became a thing, and that was only what, RGB10?

Going beyond RGB8 on the client side seems like absolute madness. Are we going to partition our entire blending / fx code too? Are we going to do it again with RGBWW? Shoot me.

RGB8 It's good enough for games, it's good enough for our users.

So what's my approach?

Convert RGB -> RGBW at the fastled driver level. Boom. Done, easy peezy. All the sketches that work today for the RGB pixel type now magically work on the RGBW output pixel type. Blending code stays the same. If RGBWW becomes the rage, then that's supported too very easily (well for non AVR chipsets unless someone wants to change all that asm code).

RGB8 is fine, the problem is that the RGB8 on the pixel chipsets don't gamma correct. But future ones do or will give you 16 bit per channel brightness or maybe they'll get smart and realize we only need 5+ bits of global brightness per pixel. I've already done this for APA102HD mode. No gamma correction necessary by the user, it's automatic. Client still uses RGB8, it just looks fantastic.

RGB8 is good enough for artists IF the pixels themselves are gamma corrected. This is what games do already and it works great. Will some insist on a W component? Maybe, but they are in the minority. Most users just want to plug in a strip and have it work well.

What makes this even easier right now is that it appears that the WS2812 makers have so far standardized W as the last component. So 3-component ordering may stay the same. Though I suspect that the entire industry may just assume standardized ordering going forward since it's a major headache for them to support anything but the standard GRB ordering, which becomes the default for WS2812 on the next release, as god intended it.

What's great about the RGBW types is that it seems to reduce power usage. Full blast white for RGB for 30 pixels is 3.8 watts. Full blast white for RGBW (using the white color stealing algorithm) reduces that to 2.6 watts. So it cuts the power down by a 1/3rd.

Experimental support for RGBW will be released on Monday. Fun times.

(btw it's Zach but you can use either spelling - i don't care)

@zackees
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zackees commented Sep 6, 2024

Ill try and poke a bit more at nightdriver and fastled... for reference ill also drop the links to the exact 2 boards i have (incase someone is crazy enough and wants to try on the exact boards): https://www.berrybase.at/espressif-esp32-s3-devkitc-1-n32r8v-esp32-s3-wroom-2-8mb-psram-32mb-flash https://de.aliexpress.com/item/1005006418608267.html

Use our clone-and=compile mode for best results. Just clone our repo, open it up in VSCode and hit compile. It's that easy.

Your changes go in dev/dev.ino. It's already preset to the esp32-s3 using the open source platformio codebase and uses the new arduion 3+ framework which includes idf 5.1.

Once you've repro'd the case, push it to your fork and send me a link and I can see if I can repro it with my XIAO esp32 s3.

@GameTec-live
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@zackees heres the fun part, I cant rly reproduce it with a simple fastled sketch alone, tried for ~1h now, so ig its the combination of smthng Nightdriver is doing and Fastled thats the problem?

@zackees
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zackees commented Sep 6, 2024

Can you package it all up into one repo?

@GameTec-live
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That's like this repo or what do you mean? All you need to do is change the config as ive shown already.I can generate a new patchfile for the current repo versions as the older ones dont apply anymore and youd have to modify the files by hand... I'll send them in a bit...

@GameTec-live
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N32R8V-diff.patch

@robertlipe
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robertlipe commented Sep 7, 2024 via email

@robertlipe
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robertlipe commented Sep 7, 2024 via email

@GameTec-live
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@robertlipe appreciate the effort, but then smthng must be different? Ive tried 2 different boards, from different sellers, so I doubt that both just happened to randomly be broken in the same way?

@zackees
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zackees commented Sep 7, 2024

That's just not true. I have strips in my collection that use different ordering for the white channels. At least one of them swaps a white with Green. One of them swaps a white with Blue. I can't remember any putting a/either white FIRST, but at least one of the whites always seems to be last.

Okay. This is exactly the real world information that i was looking for but couldn't find. Thank you. Looks like I have to define a total ordering for RGBW then. Luckily there is enough room in the EOrdering enum for one additional component.

Cheers as always.

@zackees
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zackees commented Sep 12, 2024

Still looking for a repro case. If there isn't an environment to reproduce this issue then I can't begin the fix it process

@GameTec-live
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@zackees Idk what more you want / I can provide... It's this repo, I published multiple diffs that set up either a working or broken config (also detailed how to do it yourself, diffs just for convenience) and sent links to the exact boards I own (a ESP32-S3-DevKitC1 32MB 8MB (the main subject) and a smaller S3 board too, id be happy if any of those 2 worked...)

Idk what else I can provide? I don't even have to have the matrix connected for the crash to occur, so that isn't a factor... My wifi SSID contains a _, but the crash also happens when putting in my phone hotspot or disabling wifi entirely, so that isn't a factor either...

@zackees
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zackees commented Sep 13, 2024

I just spent an hour trying to build your project. There are a lot of errors being emitted from the compiler. It could be that you don't have one of your libraries pinned and you are now in a broken state, or something else I can't figure out.

What I need from you is the following:

  • Upgrade to FastLED 3.7.6. Right now you are ^3.4.0 and that is ancient.
  • I need you to create a minimal reproducing branch
    • Just have the demo env and anything else that you need to compile the minimal build.
    • Modify the include/globals.h
  • Figure out how to get any secrets into the software build on a branch. You may want to have a private branch or just opt for putting everything into a giant zip and contacted me directly (through reddit) to give me the payload. My username on reddit is u/ZachVorhies

Once you have the branch, reply with this link so that I can git pull and try again.

By the way, you mentioned that one large alloc of memory works, but that it's not optimal because you can only allocate it to one pin. However, are you aware that FastLED does support segmenting one large LED block into multiple blocks by using offsets?

This might solve your problem or at least kick the can down the road.

@zackees
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zackees commented Sep 13, 2024

Here are some of the errors emitted:

✓ built in 407ms

✨ [vite-plugin-compression]:algorithm=gzip - compressed file successfully:
dist/C:/Users/niteris/dev/NightDriverStrip/site/dist/index.html.gz    1.28kb / gzip: 0.49kb
dist/C:/Users/niteris/dev/NightDriverStrip/site/dist/favicon.ico.gz   15.04kb / gzip: 6.32kb
dist/C:/Users/niteris/dev/NightDriverStrip/site/dist/index.js.gz      50.21kb / gzip: 14.96kb


Build completed, html: 501 B, jsx: 15320 B, ico: 6471 B, total: 21 KB
CONFIGURATION: https://docs.platformio.org/page/boards/espressif32/esp32-s3-devkitc-1.html
PLATFORM: Espressif 32 (6.8.1) > Espressif ESP32-S3-DevKitC-1-N8 (8 MB QD, No PSRAM)
HARDWARE: ESP32S3 240MHz, 320KB RAM, 8MB Flash
DEBUG: Current (esp-builtin) On-board (esp-builtin) External (cmsis-dap, esp-bridge, esp-prog, iot-bus-jtag, jlink, minimodule, olimex-arm-usb-ocd, olimex-arm-usb-ocd-h, 
olimex-arm-usb-tiny-h, olimex-jtag-tiny, tumpa)
PACKAGES:
 - framework-arduinoespressif32 @ 3.20017.0 (2.0.17)
 - tool-esptoolpy @ 1.40501.0 (4.5.1)
 - toolchain-riscv32-esp @ 8.4.0+2021r2-patch5
 - toolchain-xtensa-esp32s3 @ 8.4.0+2021r2-patch5
LDF: Library Dependency Finder -> https://bit.ly/configure-pio-ldf
LDF Modes: Finder ~ chain, Compatibility ~ soft
Found 47 compatible libraries
Scanning dependencies...
Dependency Graph
|-- IRremoteESP8266 @ 2.8.6
|-- FastLED @ 3.7.6
|-- Adafruit BusIO @ 1.16.1
|-- Adafruit GFX Library @ 1.11.10
|-- U8g2 @ 2.35.27
|-- arduinoFFT @ 1.6.2
|-- AsyncTCP @ 1.1.1
|-- ESP Async WebServer @ 1.2.3+sha.a6cd518
|-- ArduinoJson @ 6.21.5
|-- Bounce2 @ 2.72.0
|-- RemoteDebug @ 3.0.5+sha.706f093
|-- QRCode @ 0.0.1
|-- TJpg_Decoder @ 1.1.0
|-- UrlEncode @ 1.0.1
|-- HTTPClient @ 2.0.0
|-- ArduinoOTA @ 2.0.0
|-- FS @ 2.0.0
|-- SPIFFS @ 2.0.0
|-- ESPmDNS @ 2.0.0
|-- WiFiClientSecure @ 2.0.0
|-- SPI @ 2.0.0
|-- SD @ 2.0.0
|-- WiFi @ 2.0.0
Building in release mode
Compiling .pio\build\demo\src\deviceconfig.cpp.o
Compiling .pio\build\demo\src\drawing.cpp.o
Compiling .pio\build\demo\src\effectmanager.cpp.o
Compiling .pio\build\demo\src\effects.cpp.o
Compiling .pio\build\demo\src\gfxbase.cpp.o
Compiling .pio\build\demo\src\jsonserializer.cpp.o
Compiling .pio\build\demo\src\ledstripgfx.cpp.o
Compiling .pio\build\demo\src\main.cpp.o
Compiling .pio\build\demo\src\network.cpp.o
Compiling .pio\build\demo\src\ntptimeclient.cpp.o
Compiling .pio\build\demo\src\screen.cpp.o
Compiling .pio\build\demo\src\socketserver.cpp.o
Compiling .pio\build\demo\src\webserver.cpp.o
Compiling .pio\build\demo\libdeb\IRremoteESP8266\ir_Carrier.cpp.o
Compiling .pio\build\demo\libdeb\IRremoteESP8266\ir_ClimaButler.cpp.o
Compiling .pio\build\demo\libdeb\IRremoteESP8266\ir_Coolix.cpp.o
In file included from include/systemcontainer.h:37,
                 from include/effects/matrix/spectrumeffects.h:38,
                 from src/drawing.cpp:35:
include/deviceconfig.h:43:2: error: #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
 #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
  ^~~~~
include/deviceconfig.h:49:2: error: #error A definition for cszSSID is missing from secrets.h
 #error A definition for cszSSID is missing from secrets.h
  ^~~~~
include/deviceconfig.h:53:2: error: #error A definition for cszPassword is missing from secrets.h
 #error A definition for cszPassword is missing from secrets.h
  ^~~~~
include/deviceconfig.h:57:2: error: #error A definition for cszHostname is missing from secrets.h
 #error A definition for cszHostname is missing from secrets.h
  ^~~~~
include/deviceconfig.h:61:2: error: #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
 #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
  ^~~~~
include/deviceconfig.h:65:2: error: #error A definition for cszLocation is missing from secrets.h
 #error A definition for cszLocation is missing from secrets.h
  ^~~~~
include/deviceconfig.h:69:2: error: #error A definition for bLocationIsZip is missing from secrets.h
 #error A definition for bLocationIsZip is missing from secrets.h
  ^~~~~
include/deviceconfig.h:73:2: error: #error A definition for cszCountryCode is missing from secrets.h
 #error A definition for cszCountryCode is missing from secrets.h
  ^~~~~
include/deviceconfig.h:77:2: error: #error A definition for cszTimeZone is missing from secrets.h
 #error A definition for cszTimeZone is missing from secrets.h
  ^~~~~
In file included from include/systemcontainer.h:37,
                 from src/ntptimeclient.cpp:2:
include/deviceconfig.h:43:2: error: #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
 #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
  ^~~~~
include/deviceconfig.h:49:2: error: #error A definition for cszSSID is missing from secrets.h
 #error A definition for cszSSID is missing from secrets.h
  ^~~~~
include/deviceconfig.h:53:2: error: #error A definition for cszPassword is missing from secrets.h
 #error A definition for cszPassword is missing from secrets.h
  ^~~~~
include/deviceconfig.h:57:2: error: #error A definition for cszHostname is missing from secrets.h
 #error A definition for cszHostname is missing from secrets.h
  ^~~~~
include/deviceconfig.h:61:2: error: #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
 #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
  ^~~~~
include/deviceconfig.h:65:2: error: #error A definition for cszLocation is missing from secrets.h
 #error A definition for cszLocation is missing from secrets.h
  ^~~~~
include/deviceconfig.h:69:2: error: #error A definition for bLocationIsZip is missing from secrets.h
 #error A definition for bLocationIsZip is missing from secrets.h
  ^~~~~
include/deviceconfig.h:73:2: error: #error A definition for cszCountryCode is missing from secrets.h
 #error A definition for cszCountryCode is missing from secrets.h
  ^~~~~
include/deviceconfig.h:77:2: error: #error A definition for cszTimeZone is missing from secrets.h
 #error A definition for cszTimeZone is missing from secrets.h
  ^~~~~
In file included from include/systemcontainer.h:37,
                 from src/socketserver.cpp:2:
include/deviceconfig.h:43:2: error: #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
 #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
  ^~~~~
include/deviceconfig.h:49:2: error: #error A definition for cszSSID is missing from secrets.h
 #error A definition for cszSSID is missing from secrets.h
  ^~~~~
include/deviceconfig.h:53:2: error: #error A definition for cszPassword is missing from secrets.h
 #error A definition for cszPassword is missing from secrets.h
  ^~~~~
include/deviceconfig.h:57:2: error: #error A definition for cszHostname is missing from secrets.h
 #error A definition for cszHostname is missing from secrets.h
  ^~~~~
include/deviceconfig.h:61:2: error: #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
 #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
  ^~~~~
include/deviceconfig.h:65:2: error: #error A definition for cszLocation is missing from secrets.h
 #error A definition for cszLocation is missing from secrets.h
  ^~~~~
include/deviceconfig.h:69:2: error: #error A definition for bLocationIsZip is missing from secrets.h
 #error A definition for bLocationIsZip is missing from secrets.h
  ^~~~~
include/deviceconfig.h:73:2: error: #error A definition for cszCountryCode is missing from secrets.h
 #error A definition for cszCountryCode is missing from secrets.h
  ^~~~~
include/deviceconfig.h:77:2: error: #error A definition for cszTimeZone is missing from secrets.h
 #error A definition for cszTimeZone is missing from secrets.h
  ^~~~~
In file included from src/main.cpp:162:
include/deviceconfig.h:43:2: error: #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
 #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
  ^~~~~
include/deviceconfig.h:49:2: error: #error A definition for cszSSID is missing from secrets.h
 #error A definition for cszSSID is missing from secrets.h
  ^~~~~
include/deviceconfig.h:53:2: error: #error A definition for cszPassword is missing from secrets.h
 #error A definition for cszPassword is missing from secrets.h
  ^~~~~
include/deviceconfig.h:57:2: error: #error A definition for cszHostname is missing from secrets.h
 #error A definition for cszHostname is missing from secrets.h
  ^~~~~
include/deviceconfig.h:61:2: error: #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
 #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
  ^~~~~
include/deviceconfig.h:65:2: error: #error A definition for cszLocation is missing from secrets.h
 #error A definition for cszLocation is missing from secrets.h
  ^~~~~
include/deviceconfig.h:69:2: error: #error A definition for bLocationIsZip is missing from secrets.h
 #error A definition for bLocationIsZip is missing from secrets.h
  ^~~~~
include/deviceconfig.h:73:2: error: #error A definition for cszCountryCode is missing from secrets.h
 #error A definition for cszCountryCode is missing from secrets.h
  ^~~~~
include/deviceconfig.h:77:2: error: #error A definition for cszTimeZone is missing from secrets.h
 #error A definition for cszTimeZone is missing from secrets.h
  ^~~~~
In file included from include/systemcontainer.h:37,
                 from src/effectmanager.cpp:34:
include/deviceconfig.h:43:2: error: #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
 #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
  ^~~~~
include/deviceconfig.h:49:2: error: #error A definition for cszSSID is missing from secrets.h
 #error A definition for cszSSID is missing from secrets.h
  ^~~~~
include/deviceconfig.h:53:2: error: #error A definition for cszPassword is missing from secrets.h
 #error A definition for cszPassword is missing from secrets.h
  ^~~~~
include/deviceconfig.h:57:2: error: #error A definition for cszHostname is missing from secrets.h
 #error A definition for cszHostname is missing from secrets.h
  ^~~~~
include/deviceconfig.h:61:2: error: #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
 #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
  ^~~~~
include/deviceconfig.h:65:2: error: #error A definition for cszLocation is missing from secrets.h
 #error A definition for cszLocation is missing from secrets.h
  ^~~~~
include/deviceconfig.h:69:2: error: #error A definition for bLocationIsZip is missing from secrets.h
 #error A definition for bLocationIsZip is missing from secrets.h
  ^~~~~
include/deviceconfig.h:73:2: error: #error A definition for cszCountryCode is missing from secrets.h
 #error A definition for cszCountryCode is missing from secrets.h
  ^~~~~
include/deviceconfig.h:77:2: error: #error A definition for cszTimeZone is missing from secrets.h
 #error A definition for cszTimeZone is missing from secrets.h
  ^~~~~
Compiling .pio\build\demo\libdeb\IRremoteESP8266\ir_Corona.cpp.o
In file included from include/systemcontainer.h:37,
                 from src/network.cpp:41:
include/deviceconfig.h:43:2: error: #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
 #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
  ^~~~~
include/deviceconfig.h:49:2: error: #error A definition for cszSSID is missing from secrets.h
 #error A definition for cszSSID is missing from secrets.h
  ^~~~~
include/deviceconfig.h:53:2: error: #error A definition for cszPassword is missing from secrets.h
 #error A definition for cszPassword is missing from secrets.h
  ^~~~~
include/deviceconfig.h:57:2: error: #error A definition for cszHostname is missing from secrets.h
 #error A definition for cszHostname is missing from secrets.h
  ^~~~~
include/deviceconfig.h:61:2: error: #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
 #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
  ^~~~~
include/deviceconfig.h:65:2: error: #error A definition for cszLocation is missing from secrets.h
 #error A definition for cszLocation is missing from secrets.h
  ^~~~~
include/deviceconfig.h:69:2: error: #error A definition for bLocationIsZip is missing from secrets.h
 #error A definition for bLocationIsZip is missing from secrets.h
  ^~~~~
include/deviceconfig.h:73:2: error: #error A definition for cszCountryCode is missing from secrets.h
 #error A definition for cszCountryCode is missing from secrets.h
  ^~~~~
include/deviceconfig.h:77:2: error: #error A definition for cszTimeZone is missing from secrets.h
 #error A definition for cszTimeZone is missing from secrets.h
  ^~~~~
In file included from include/systemcontainer.h:37,
                 from src/deviceconfig.cpp:34:
include/deviceconfig.h:43:2: error: #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
 #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
  ^~~~~
include/deviceconfig.h:49:2: error: #error A definition for cszSSID is missing from secrets.h
 #error A definition for cszSSID is missing from secrets.h
  ^~~~~
include/deviceconfig.h:53:2: error: #error A definition for cszPassword is missing from secrets.h
 #error A definition for cszPassword is missing from secrets.h
  ^~~~~
include/deviceconfig.h:57:2: error: #error A definition for cszHostname is missing from secrets.h
 #error A definition for cszHostname is missing from secrets.h
  ^~~~~
include/deviceconfig.h:61:2: error: #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
 #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
  ^~~~~
include/deviceconfig.h:65:2: error: #error A definition for cszLocation is missing from secrets.h
 #error A definition for cszLocation is missing from secrets.h
  ^~~~~
include/deviceconfig.h:69:2: error: #error A definition for bLocationIsZip is missing from secrets.h
 #error A definition for bLocationIsZip is missing from secrets.h
  ^~~~~
include/deviceconfig.h:73:2: error: #error A definition for cszCountryCode is missing from secrets.h
 #error A definition for cszCountryCode is missing from secrets.h
  ^~~~~
include/deviceconfig.h:77:2: error: #error A definition for cszTimeZone is missing from secrets.h
 #error A definition for cszTimeZone is missing from secrets.h
  ^~~~~
In file included from include/systemcontainer.h:37,
                 from include/effects/strip/fireeffect.h:37,
                 from src/effects.cpp:35:
include/deviceconfig.h:43:2: error: #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
 #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
  ^~~~~
include/deviceconfig.h:49:2: error: #error A definition for cszSSID is missing from secrets.h
 #error A definition for cszSSID is missing from secrets.h
  ^~~~~
include/deviceconfig.h:53:2: error: #error A definition for cszPassword is missing from secrets.h
 #error A definition for cszPassword is missing from secrets.h
  ^~~~~
include/deviceconfig.h:57:2: error: #error A definition for cszHostname is missing from secrets.h
 #error A definition for cszHostname is missing from secrets.h
  ^~~~~
include/deviceconfig.h:61:2: error: #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
 #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
  ^~~~~
include/deviceconfig.h:65:2: error: #error A definition for cszLocation is missing from secrets.h
 #error A definition for cszLocation is missing from secrets.h
  ^~~~~
include/deviceconfig.h:69:2: error: #error A definition for bLocationIsZip is missing from secrets.h
 #error A definition for bLocationIsZip is missing from secrets.h
  ^~~~~
include/deviceconfig.h:73:2: error: #error A definition for cszCountryCode is missing from secrets.h
 #error A definition for cszCountryCode is missing from secrets.h
  ^~~~~
include/deviceconfig.h:77:2: error: #error A definition for cszTimeZone is missing from secrets.h
 #error A definition for cszTimeZone is missing from secrets.h
  ^~~~~
In file included from include/systemcontainer.h:37,
                 from src/gfxbase.cpp:34:
include/deviceconfig.h:43:2: error: #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
 #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
  ^~~~~
include/deviceconfig.h:49:2: error: #error A definition for cszSSID is missing from secrets.h
 #error A definition for cszSSID is missing from secrets.h
  ^~~~~
include/deviceconfig.h:53:2: error: #error A definition for cszPassword is missing from secrets.h
 #error A definition for cszPassword is missing from secrets.h
  ^~~~~
include/deviceconfig.h:57:2: error: #error A definition for cszHostname is missing from secrets.h
 #error A definition for cszHostname is missing from secrets.h
  ^~~~~
include/deviceconfig.h:61:2: error: #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
 #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
  ^~~~~
include/deviceconfig.h:65:2: error: #error A definition for cszLocation is missing from secrets.h
 #error A definition for cszLocation is missing from secrets.h
  ^~~~~
include/deviceconfig.h:69:2: error: #error A definition for bLocationIsZip is missing from secrets.h
 #error A definition for bLocationIsZip is missing from secrets.h
  ^~~~~
include/deviceconfig.h:73:2: error: #error A definition for cszCountryCode is missing from secrets.h
 #error A definition for cszCountryCode is missing from secrets.h
  ^~~~~
include/deviceconfig.h:77:2: error: #error A definition for cszTimeZone is missing from secrets.h
 #error A definition for cszTimeZone is missing from secrets.h
  ^~~~~
In file included from include/systemcontainer.h:37,
                 from src/ledstripgfx.cpp:33:
include/deviceconfig.h:43:2: error: #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
 #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
  ^~~~~
include/deviceconfig.h:49:2: error: #error A definition for cszSSID is missing from secrets.h
 #error A definition for cszSSID is missing from secrets.h
  ^~~~~
include/deviceconfig.h:53:2: error: #error A definition for cszPassword is missing from secrets.h
 #error A definition for cszPassword is missing from secrets.h
  ^~~~~
include/deviceconfig.h:57:2: error: #error A definition for cszHostname is missing from secrets.h
 #error A definition for cszHostname is missing from secrets.h
  ^~~~~
include/deviceconfig.h:61:2: error: #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
 #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
  ^~~~~
include/deviceconfig.h:65:2: error: #error A definition for cszLocation is missing from secrets.h
 #error A definition for cszLocation is missing from secrets.h
  ^~~~~
include/deviceconfig.h:69:2: error: #error A definition for bLocationIsZip is missing from secrets.h
 #error A definition for bLocationIsZip is missing from secrets.h
  ^~~~~
include/deviceconfig.h:73:2: error: #error A definition for cszCountryCode is missing from secrets.h
 #error A definition for cszCountryCode is missing from secrets.h
  ^~~~~
include/deviceconfig.h:77:2: error: #error A definition for cszTimeZone is missing from secrets.h
 #error A definition for cszTimeZone is missing from secrets.h
  ^~~~~
In file included from .pio/libdeps/demo/FastLED/src/FastLED.h:63,
                 from include/globals.h:109,
                 from src/drawing.cpp:34:
.pio/libdeps/demo/FastLED/src/fastpin.h:13:32: warning: unknown option after '#pragma GCC diagnostic' kind [-Wpragmas]
 #pragma GCC diagnostic ignored "-Wvolatile"
                                ^~~~~~~~~~~~
In file included from .pio/libdeps/demo/FastLED/src/platforms/esp/32/fastled_esp32.h:3,
                 from .pio/libdeps/demo/FastLED/src/platforms.h:42,
                 from .pio/libdeps/demo/FastLED/src/FastLED.h:67,
                 from include/globals.h:109,
                 from src/drawing.cpp:34:
.pio/libdeps/demo/FastLED/src/platforms/esp/32/fastpin_esp32.h:7:32: warning: unknown option after '#pragma GCC diagnostic' kind [-Wpragmas]
 #pragma GCC diagnostic ignored "-Wvolatile"
                                ^~~~~~~~~~~~
Compiling .pio\build\demo\libdeb\IRremoteESP8266\ir_Daikin.cpp.o
In file included from include/systemcontainer.h:37,
                 from src/jsonserializer.cpp:34:
include/deviceconfig.h:43:2: error: #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
 #error Copy include/secrets.example.h to include/secrets.h, edit to taste, and retry. Please see README.md.
  ^~~~~
include/deviceconfig.h:49:2: error: #error A definition for cszSSID is missing from secrets.h
 #error A definition for cszSSID is missing from secrets.h
  ^~~~~
include/deviceconfig.h:53:2: error: #error A definition for cszPassword is missing from secrets.h
 #error A definition for cszPassword is missing from secrets.h
  ^~~~~
include/deviceconfig.h:57:2: error: #error A definition for cszHostname is missing from secrets.h
 #error A definition for cszHostname is missing from secrets.h
  ^~~~~
include/deviceconfig.h:61:2: error: #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
 #error A definition for cszOpenWeatherAPIKey is missing from secrets.h
  ^~~~~
include/deviceconfig.h:65:2: error: #error A definition for cszLocation is missing from secrets.h
 #error A definition for cszLocation is missing from secrets.h
  ^~~~~
include/deviceconfig.h:69:2: error: #error A definition for bLocationIsZip is missing from secrets.h
 #error A definition for bLocationIsZip is missing from secrets.h
  ^~~~~
include/deviceconfig.h:73:2: error: #error A definition for cszCountryCode is missing from secrets.h
 #error A definition for cszCountryCode is missing from secrets.h
  ^~~~~

@robertlipe
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robertlipe commented Sep 13, 2024 via email

@zackees
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zackees commented Sep 13, 2024

Yeah that didn't work. Lots of other compilation issues.

I'm halting my work on this bug until a repo branch can be made for testing this bug that I can just clone and compile.

Compilation errors:

src/main.cpp:221:5: note: in expansion of macro 'debugI'
     debugI("Version %u: Wifi SSID: \"%s\" - ESP32 Free Memory: %u, PSRAM:%u, PSRAM Free: %u",
     ^~~~~~
In file included from include/webserver.h:52,
                 from src/webserver.cpp:32:
include/deviceconfig.h:114:24: error: 'cszHostname' was not declared in this scope
     String  hostname = cszHostname;
                        ^~~~~~~~~~~
include/deviceconfig.h:114:24: note: suggested alternative: 'GetHostname'
     String  hostname = cszHostname;
                        ^~~~~~~~~~~
                        GetHostname
include/deviceconfig.h:115:24: error: 'cszLocation' was not declared in this scope
     String  location = cszLocation;
                        ^~~~~~~~~~~
include/deviceconfig.h:115:24: note: suggested alternative: 'GetLocation'
     String  location = cszLocation;
                        ^~~~~~~~~~~
                        GetLocation
include/deviceconfig.h:116:29: error: 'bLocationIsZip' was not declared in this scope
     bool    locationIsZip = bLocationIsZip;
                             ^~~~~~~~~~~~~~
include/deviceconfig.h:116:29: note: suggested alternative: 'locationIsZip'
     bool    locationIsZip = bLocationIsZip;
                             ^~~~~~~~~~~~~~
                             locationIsZip
include/deviceconfig.h:117:27: error: 'cszCountryCode' was not declared in this scope
     String  countryCode = cszCountryCode;
                           ^~~~~~~~~~~~~~
include/deviceconfig.h:117:27: note: suggested alternative: 'countryCode'
     String  countryCode = cszCountryCode;
                           ^~~~~~~~~~~~~~
                           countryCode
include/deviceconfig.h:118:24: error: 'cszTimeZone' was not declared in this scope
     String  timeZone = cszTimeZone;
                        ^~~~~~~~~~~
include/deviceconfig.h:118:24: note: suggested alternative: 'GetTimeZone'
     String  timeZone = cszTimeZone;
                        ^~~~~~~~~~~
                        GetTimeZone
include/deviceconfig.h:119:33: error: 'cszOpenWeatherAPIKey' was not declared in this scope
     String  openWeatherApiKey = cszOpenWeatherAPIKey;
                                 ^~~~~~~~~~~~~~~~~~~~
include/deviceconfig.h:119:33: note: suggested alternative: 'GetOpenWeatherAPIKey'
     String  openWeatherApiKey = cszOpenWeatherAPIKey;
                                 ^~~~~~~~~~~~~~~~~~~~

@robertlipe
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robertlipe commented Sep 13, 2024 via email

@zackees
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zackees commented Sep 13, 2024

No. The developer can do this and push a branch.

Someone else with an NRF52 board issue just gave me a repro case and I fixed the bug in one hour. The dev here can meet me halfway on this.

@robertlipe
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robertlipe commented Sep 14, 2024 via email

@zackees
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zackees commented Sep 16, 2024

The point that it's using fastled 3.4.0 is similarly invalid.
platformio.ini requests
fastled/FastLED @ ^3.4.0
which is any version greater than 3.4.0 that's API compatible

In NPM, ^ will increment the third version number which is assumed to be bug fixes. I believe the second number means minor API breakages. So I think that ^ will bind to 3.4.0, 3.4.1... but not 3.5.XX ...

But I could be wrong.

@robertlipe
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robertlipe commented Sep 16, 2024 via email

@zackees
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zackees commented Sep 16, 2024

Thanks! TIL!

@zackees
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zackees commented Sep 16, 2024

Btw robert, what's your relation to this project?

@rbergen
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rbergen commented Sep 17, 2024

@zackees Although the question was not directed at me, I'll be so bold as to answer your question from a maintainer's perspective.

In my view, Robert has been very helpful to this project in multiple ways:

  • He has contributed the largest number of new effects to the project - in fact I believe he is the only contributor who has added any effect, aside from the project's initiator.
  • He has been very helpful with on-boarding people newly engaging with the project.
  • He has contributed to the analysis and resolution of many problems that project users have run into.
  • He has made numerous suggestions for improvements to the project's codebase, architecture and documentation - both in terms of code (reviews) and ideas -, many of which were non-trivial to put it mildly.

I find it difficult to capture it in one term, but I think "Most Valued Contributor" goes in the right direction - in the broadest sense of the term.

I hope this helps?

@davepl
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davepl commented Sep 17, 2024 via email

@zackees
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zackees commented Sep 17, 2024

Cool stuff.

Same offer still holds. Please make a branch that I can download and get up running quickly and I'll tackle this issue.

@zackees
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zackees commented Sep 18, 2024

I just pumped 24k RGBW pixels through an s3 - no crash.

Try changing your platform to the open source version of platformio with the latest ardunio:

platform = https://github.com/pioarduino/platform-espressif32.git#develop

See my platformio.ini below.

dev.ino

#include <FastLED.h>

// How many leds in your strip?
#define NUM_LEDS 24000

// For led chips like WS2812, which have a data line, ground, and power, you just
// need to define DATA_PIN.  For led chipsets that are SPI based (four wires - data, clock,
// ground, and power), like the LPD8806 define both DATA_PIN and CLOCK_PIN
// Clock pin only needed for SPI based chipsets when not using hardware SPI
#define DATA_PIN 9

// Define the array of leds
CRGB leds[NUM_LEDS];

// Time scaling factors for each component
#define TIME_FACTOR_HUE 60
#define TIME_FACTOR_SAT 100
#define TIME_FACTOR_VAL 100

void setup() {
    Serial.begin(115200);
    FastLED.addLeds<WS2812, DATA_PIN, GRB>(leds, NUM_LEDS).setRgbw(RgbwDefault());
    FastLED.setBrightness(128);  // Set global brightness to 50%
    delay(2000);  // If something ever goes wrong this delay will allow upload.
}

void loop() {
    uint32_t ms = millis();
    
    for(int i = 0; i < NUM_LEDS; i++) {
        // Use different noise functions for each LED and each color component
        uint8_t hue = inoise16(ms * TIME_FACTOR_HUE, i * 1000, 0) >> 8;
        uint8_t sat = inoise16(ms * TIME_FACTOR_SAT, i * 2000, 1000) >> 8;
        uint8_t val = inoise16(ms * TIME_FACTOR_VAL, i * 3000, 2000) >> 8;
        
        // Map the noise to full range for saturation and value
        sat = map(sat, 0, 255, 30, 255);
        val = map(val, 0, 255, 100, 255);
        
        leds[i] = CHSV(hue, sat, val);
    }
    FastLED.show();
}

platformio.ini

[platformio]
src_dir = dev ; target is ./dev/dev.ino

[env:dev]
; This is the espressif32 platform which is the 4.1 toolchain as of 2024-Aug-23rd
; platform = espressif32
; The following platform enables the espressif32 platform to use the 5.1 toolchain, simulating
; the new Arduino 2.3.1+ toolchain.

# Developement branch of the open source espressif32 platform
platform = https://github.com/pioarduino/platform-espressif32.git#develop

framework = arduino
board = esp32-s3-devkitc-1

upload_protocol = esptool

monitor_filters = 
	default
	esp32_exception_decoder  ; Decode exceptions so that they are human readable.

lib_deps =
  FastLED

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