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Walking in a loop in "catch" mode #1238
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I run the bot in Halifax sometimes and haven't noticed that behaviour. |
@smith-and-web OK, you found me :) But have you tried the latest |
In |
A simple solution is to keep your bag far from full, so that it stays in "all" mode. |
I take it back, I got stuck around pizza corner. |
Not seen since yesterday, maybe fixed. |
…okemonGoF#1238) * Revert "Rename credentials.example.json to credentials.json (PokemonGoF#1098)" This reverts commit 100ff5d. * Handle credentials.json not existing Properly handle the case where credentials.json does not exist and default the loaded credentials to an empty dictionary instead. Also use get instead of a direct key lookup to provide a default value to check against.
Readded rename line, to fix for PR PokemonGoF#1238
Currently the info window for Pokémon, Gyms, etc. can only be closed with the little x. This adds a stateful click handler that closes the info window with a second click. Implements PokemonGoF#1237
Expected Behavior
Walking in "catch" mode should more efficient (towards lures, for example), or at least more unpredictable.
Actual Behavior
Walking repeatedly in a path shaped like a "9", which is inefficient and unnatural. See screenshot:
Steps to Reproduce
Just run and wait for the "catch" mode to start.
I have tried in different locations, so should have no relation to the starting point.
Other Information
OS: Windows 7
Git Commit: 74e37de
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