Releases: PolygonTek/BlueshiftEngine
Releases · PolygonTek/BlueshiftEngine
v0.6.0
- Refined PBR shaders
- Added support for environment probes for indirect lighting
- Added support for various HDR tonemapping operators
- Added support for integration Google Analytics into the player
- Added support for integration three ad formats of Google AdMob into the player
- Added support for Unicode (UTF-8) almost everywhere
- Updated Bullet physics library to 2.88
- Fixed an issue where sRGB rendering on Android was incorrect
- Improved speed of project loading in editor
v0.5.0
- Added support for GPU instancing for static/skinned meshes
- Added support for static batching
- Added support for calculation tangent vectors using MikkTSpace
- Added support for calculation normals with area and anglular weights
- Added support for vehicle physics
- Added support for slider/wheel joint components
- Added support for copy & paste component values in editor
- Changed engine unit from centi-meters to meters
- Changed FBX importing process to support hierarchical mesh in editor
- Fixed an issue where rolling friction was not working correctly
- Fixed an issue where inspector updating in play mode would slow down the game
v0.4.0
0.4.0
- Added support for LuaJIT (Windows / macOS)
- Added support for debugging Lua script in ZeroBrane Studio
- Reimplemented Android build from scratch
- Added support for Google reward based video ad (Android)
- Various minor improvements and bug fixes
v0.3.0
- BlueshiftEditor-v0.3.0-Win64.zip for Windows and Android
- BlueshiftEditor.dmg for macOS (10.9 or higher) and iOS (9.0 or higher)
0.3.0
- Improved property system
- Added support for editing multiple selected entities simultaneously
- Added support for undo/redo in play mode
- Added support for Google reward based video ad (iOS)
- Added component icons in editor for each component widgets
- New dock widgets
- Fixed a potential crash when using undo/redo
v0.2.2
- BlueshiftEditor-Win64.zip for Windows and Android
- BlueshiftEditor.dmg for macOS (10.9 or higher) and iOS (9.0 or higher)
Changes
- Added support for physically based lighting
- Added support for particle system
- Improved material editor
- Added support for six sided skybox rendering
- Added support for conversion between equirectangular spherical image and cube image
- Fixed crashes for Android player
- Various minor improvements and bug fixes