Skip to content

Releases: PolygonTek/BlueshiftEngine

v0.6.0

02 May 06:23
Compare
Choose a tag to compare
  • Refined PBR shaders
  • Added support for environment probes for indirect lighting
  • Added support for various HDR tonemapping operators
  • Added support for integration Google Analytics into the player
  • Added support for integration three ad formats of Google AdMob into the player
  • Added support for Unicode (UTF-8) almost everywhere
  • Updated Bullet physics library to 2.88
  • Fixed an issue where sRGB rendering on Android was incorrect
  • Improved speed of project loading in editor

v0.5.0

12 Oct 02:19
Compare
Choose a tag to compare
  • Added support for GPU instancing for static/skinned meshes
  • Added support for static batching
  • Added support for calculation tangent vectors using MikkTSpace
  • Added support for calculation normals with area and anglular weights
  • Added support for vehicle physics
  • Added support for slider/wheel joint components
  • Added support for copy & paste component values in editor
  • Changed engine unit from centi-meters to meters
  • Changed FBX importing process to support hierarchical mesh in editor
  • Fixed an issue where rolling friction was not working correctly
  • Fixed an issue where inspector updating in play mode would slow down the game

v0.4.0

14 Mar 13:53
Compare
Choose a tag to compare

0.4.0

  • Added support for LuaJIT (Windows / macOS)
  • Added support for debugging Lua script in ZeroBrane Studio
  • Reimplemented Android build from scratch
  • Added support for Google reward based video ad (Android)
  • Various minor improvements and bug fixes

v0.3.0

15 Jan 11:26
Compare
Choose a tag to compare
  • BlueshiftEditor-v0.3.0-Win64.zip for Windows and Android
  • BlueshiftEditor.dmg for macOS (10.9 or higher) and iOS (9.0 or higher)

0.3.0

  • Improved property system
  • Added support for editing multiple selected entities simultaneously
  • Added support for undo/redo in play mode
  • Added support for Google reward based video ad (iOS)
  • Added component icons in editor for each component widgets
  • New dock widgets
  • Fixed a potential crash when using undo/redo

v0.2.2

09 Dec 09:37
Compare
Choose a tag to compare
  • BlueshiftEditor-Win64.zip for Windows and Android
  • BlueshiftEditor.dmg for macOS (10.9 or higher) and iOS (9.0 or higher)

Changes

  • Added support for physically based lighting
  • Added support for particle system
  • Improved material editor
  • Added support for six sided skybox rendering
  • Added support for conversion between equirectangular spherical image and cube image
  • Fixed crashes for Android player
  • Various minor improvements and bug fixes

v0.1.3

17 Mar 04:04
Compare
Choose a tag to compare
  • BlueshiftEditor-Win64.zip for Windows and Android
  • BlueshiftEditor.dmg for macOS (10.9 or higher) and iOS (9.0 or higher)

v0.1.0

04 Mar 04:59
Compare
Choose a tag to compare

First alpha version.

Editor supports to build game only for Win64. Supporting mobile platforms including iOS and Android will be added later.