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Gravity collision jitter workaround; MIN_GRAVITY_SPEED #168

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merged 1 commit into from
May 5, 2020

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@Poobslag Poobslag commented May 5, 2020

Additional workaround for Godot issue #34596
(godotengine/godot#34596). If acceleration via
gravity makes our vertical momentum something small and we collide with
two objects, there's a risk we won't collide with the surface we're
sitting on which causes an unpleasant jitter effect.

Additional workaround for Godot issue #34596
(godotengine/godot#34596). If acceleration via
gravity makes our vertical momentum something small and we collide with
two objects, there's a risk we won't collide with the surface we're
sitting on which causes an unpleasant jitter effect.
@Poobslag Poobslag merged commit 2e6cd32 into master May 5, 2020
@Poobslag Poobslag deleted the collision-jitter-fix branch May 11, 2020 13:38
Poobslag added a commit that referenced this pull request Jul 18, 2020
Gravity collision jitter workaround; MIN_GRAVITY_SPEED
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