-
Notifications
You must be signed in to change notification settings - Fork 10
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
11 changed files
with
32,721 additions
and
66 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,149 @@ | ||
import * as React from "react"; | ||
import * as ReactDOM from "react-dom"; | ||
|
||
import jQuery from "jquery"; | ||
|
||
import Browser from "./Utils/Browser"; | ||
import { ProgressBar } from "./Utils/ProgressBar"; | ||
|
||
import { CutScene } from "./Behaviour/CutScene"; | ||
import MasterLoader from "./Loading/MasterLoader"; | ||
import Play from "./Player/Play"; | ||
import { ConfigManager } from "./ConfigManager"; | ||
|
||
import { Game } from "./UI/test2"; | ||
|
||
const showTiles = false; | ||
|
||
function setContainerDimensions() { | ||
if (!showTiles) { | ||
jQuery('#container').width(window.innerWidth); | ||
jQuery('#container').height(window.innerHeight); | ||
} | ||
} | ||
|
||
jQuery(window).on('resize', setContainerDimensions); | ||
jQuery(window).on('load', setContainerDimensions); | ||
|
||
jQuery(document).on('keydown', function(event) { | ||
//console.log(event.which) | ||
switch (event.which) { | ||
case 72: // H | ||
jQuery("#help").css('display', jQuery('#help').css('display') == 'block' ? 'none' : 'block'); | ||
break; | ||
case 13: // Enter | ||
jQuery("#panel").css('display', jQuery('#panel').css('display') == 'block' ? 'none' : 'block'); | ||
jQuery("#stats").css('display', jQuery('#stats').css('display') == 'block' ? 'none' : 'block'); | ||
break; | ||
case 36: // Home | ||
let qgame = Browser.QueryString.trgame, qengine = Browser.QueryString.engine, | ||
prm = '?'; | ||
|
||
if (qengine) { | ||
prm += 'engine=' + qengine; | ||
} | ||
|
||
if (qgame) { | ||
prm += '&trgame=' + qgame; | ||
} | ||
|
||
document.location.href = '/index.html' + prm; | ||
break; | ||
} | ||
}); | ||
|
||
function loadAndPlayLevel(level: string | any) { | ||
const progressbar = new ProgressBar(document.getElementById('container') as Element); | ||
|
||
progressbar.show(); | ||
|
||
fetch('/resources/level/TRLevels.xml').then((response) => { | ||
response.text().then((txt) => { | ||
const confMgr = new ConfigManager(jQuery.parseXML(txt)); | ||
|
||
MasterLoader.loadLevel(level, confMgr).then((res) => { | ||
if (!showTiles) { | ||
const play = new Play(document.getElementById('container') as Element); | ||
(window as any).play = play; | ||
fetch('/resources/template/help.html').then((response) => { | ||
response.text().then((html) => { | ||
jQuery(html).appendTo(document.body); | ||
}); | ||
}); | ||
if (Browser.QueryString.autostart == '1') { | ||
play.initialize(res[0], res[1]).then(() => { | ||
progressbar.hide(); | ||
play.play(); | ||
}); | ||
} else { | ||
play.initialize(res[0], res[1]).then(() => { | ||
if (play.gameData.isCutscene) { | ||
const idTimer = setInterval(() => { | ||
if (play.gameData.sceneRender.allMeshesReady) { | ||
clearInterval(idTimer); | ||
progressbar.hide(); | ||
play.play(true, true); | ||
play.play(true, false); // we need a 2nd call to display the particle systems in Babylon... | ||
const bhvCutScene = (play.gameData.bhvMgr.getBehaviour("CutScene") as Array<CutScene>)[0] as CutScene; | ||
bhvCutScene.showController(); | ||
} | ||
}, 10); | ||
} else { | ||
progressbar.showStart(function() { | ||
progressbar.hide(); | ||
play.play(); | ||
}); | ||
} | ||
}); | ||
} | ||
} else { | ||
progressbar.hide(); | ||
} | ||
}); | ||
}); | ||
}); | ||
} | ||
|
||
function handleFileSelect(evt: Event) { | ||
|
||
function readFile(idx: number) { | ||
const f = files[idx - 1]; | ||
const freader = new FileReader(); | ||
freader.onload = ((theFile) => { | ||
return function(e: any) { | ||
jQuery('#files').css('display', 'none'); | ||
|
||
loadAndPlayLevel({ | ||
"data": e.target.result, | ||
"name": theFile.name, | ||
"showTiles": showTiles, | ||
}); | ||
}; | ||
})(f); | ||
freader.readAsArrayBuffer(f); | ||
} | ||
|
||
let files = (evt.target! as any).files as Array<any>; | ||
|
||
readFile(1); | ||
} | ||
|
||
if (Browser.QueryString.level) { | ||
loadAndPlayLevel('/resources/level/' + Browser.QueryString.level); | ||
} else { | ||
jQuery('body').prepend('<input type="file" id="files" multiple="multiple" _style="display: none" />'); | ||
|
||
jQuery('#files').css('display', 'block'); | ||
jQuery('#files').on('change', handleFileSelect); | ||
} | ||
|
||
// ======================================== | ||
|
||
ReactDOM.render( | ||
<> | ||
<Game /> | ||
<Game /> | ||
</> | ||
, | ||
document.getElementById('root') | ||
); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,173 @@ | ||
import * as React from "react"; | ||
|
||
interface ISquareProps { | ||
value: string; | ||
onClick: () => void; | ||
selected: boolean; | ||
} | ||
|
||
function Square(props: ISquareProps) { | ||
return ( | ||
<button | ||
className={props.selected ? "square square-select" : "square"} | ||
onClick={props.onClick} | ||
> | ||
{props.value} | ||
</button> | ||
); | ||
} | ||
|
||
interface IBoardProps { | ||
squares: Array<string>; | ||
onClick: (i: number) => void; | ||
squaresSel: Array<boolean>; | ||
} | ||
|
||
interface IBoardState { | ||
squares: Array<string>; | ||
xIsNext: boolean; | ||
} | ||
|
||
class Board extends React.Component<IBoardProps, IBoardState> { | ||
|
||
renderSquare(i: number) { | ||
return ( | ||
<Square | ||
key={"square" + i} | ||
selected={this.props.squaresSel[i]} | ||
value={this.props.squares[i]} | ||
onClick={() => this.props.onClick(i)} | ||
/> | ||
); | ||
} | ||
|
||
render() { | ||
let rows = []; | ||
for (let j = 0; j < 3; ++j) { | ||
let sq = []; | ||
for (let i = 0; i < 3; ++i) { | ||
sq.push(this.renderSquare(j * 3 + i)); | ||
} | ||
rows.push( | ||
<div | ||
key={"row" + j} | ||
className="board-row" | ||
children={sq} | ||
/> | ||
); | ||
} | ||
|
||
return ( | ||
<div | ||
children={rows} | ||
/> | ||
); | ||
} | ||
} | ||
|
||
interface IGameState { | ||
history: Array<IBoardState>; | ||
stepNumber: number; | ||
xIsNext: boolean; | ||
} | ||
|
||
export class Game extends React.Component<{}, IGameState> { | ||
constructor(props: any) { | ||
super(props); | ||
this.state = { | ||
history: [{ | ||
squares: Array(9).fill(null), | ||
xIsNext: true, | ||
}], | ||
stepNumber: 0, | ||
xIsNext: true, | ||
}; | ||
} | ||
|
||
handleClick(i: number): void { | ||
const history = this.state.history.slice(0, this.state.stepNumber + 1); | ||
const current = history[history.length - 1]; | ||
const squares = current.squares.slice(); | ||
if (calculateWinner(squares) || squares[i]) { | ||
return; | ||
} | ||
squares[i] = this.state.xIsNext ? 'X' : 'O'; | ||
this.setState({ | ||
history: history.concat([{ | ||
squares: squares, | ||
xIsNext: !this.state.xIsNext, | ||
}]), | ||
stepNumber: history.length, | ||
xIsNext: !this.state.xIsNext, | ||
}); | ||
} | ||
|
||
jumpTo(step: number): void { | ||
this.setState({ | ||
stepNumber: step, | ||
xIsNext: (step % 2) === 0, | ||
}); | ||
} | ||
|
||
render() { | ||
const history = this.state.history; | ||
const current = history[this.state.stepNumber]; | ||
const winner = calculateWinner(current.squares); | ||
const squaresSel = Array(9).fill(false); | ||
|
||
const moves = history.map((step: IBoardState, move: number) => { | ||
const desc = move ? | ||
'Go to move #' + move : | ||
'Go to game start'; | ||
return ( | ||
<li key={move} style={{ fontWeight: move === this.state.stepNumber ? 'bold' : 'normal'}}> | ||
<button onClick={() => this.jumpTo(move)}>{desc}</button> | ||
</li> | ||
); | ||
}); | ||
|
||
let status: string; | ||
if (winner) { | ||
status = 'Winner: ' + winner[0]; | ||
squaresSel[winner[1]] = squaresSel[winner[2]] = squaresSel[winner[3]] = true; | ||
} else { | ||
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O'); | ||
} | ||
|
||
return ( | ||
<div className="game"> | ||
<div className="game-board"> | ||
<Board | ||
squaresSel={squaresSel} | ||
squares={current.squares} | ||
onClick={(i: number) => this.handleClick(i)} | ||
/> | ||
</div> | ||
<div className="game-info"> | ||
<div>{status}</div> | ||
<ol>{moves}</ol> | ||
</div> | ||
</div> | ||
); | ||
} | ||
} | ||
|
||
function calculateWinner(squares: Array<string>): [string, number, number, number] | null { | ||
const lines = [ | ||
[0, 1, 2], | ||
[3, 4, 5], | ||
[6, 7, 8], | ||
[0, 3, 6], | ||
[1, 4, 7], | ||
[2, 5, 8], | ||
[0, 4, 8], | ||
[2, 4, 6], | ||
]; | ||
for (let i = 0; i < lines.length; i++) { | ||
const [a, b, c] = lines[i]; | ||
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | ||
return [squares[a], a, b, c]; | ||
} | ||
} | ||
return null; | ||
} |
Oops, something went wrong.