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Include DeployableMeshHider in compile target
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ChrisAdderley committed May 2, 2020
1 parent b5abd22 commit becf643
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Showing 5 changed files with 5 additions and 3 deletions.
Binary file modified Distribution/Restock/GameData/ReStock/Plugins/Restock.dll
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3 changes: 2 additions & 1 deletion Distribution/Restock/changelog.txt
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v1.1.0
v1.1.1
------
- Fixed Skipper UV issue inside bell
- Fixed fix for radiator breakage not being included

v1.1.0
-----
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2 changes: 1 addition & 1 deletion Distribution/Restock/readme.txt
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=============
RESTOCK 1.1.0
RESTOCK 1.1.1
=============

Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.
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2 changes: 1 addition & 1 deletion Distribution/RestockPlus/readme.txt
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==============
RESTOCK+ 1.1.0
RESTOCK+ 1.1.1
==============

Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
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1 change: 1 addition & 0 deletions Source/Restock/Restock.csproj
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<Compile Include="MaterialModifiers\IMaterialModifier.cs" />
<Compile Include="MaterialModifiers\MaterialModifierParser.cs" />
<Compile Include="MaterialModifiers\TexturePropertyMaterialModifier.cs" />
<Compile Include="ModuleRestockDeployableMeshHider.cs" />
<Compile Include="ModuleRestockLaunchClamp.cs" />
<Compile Include="ModuleRestockLinkedMesh.cs" />
<Compile Include="ModuleRestockDepthMask.cs" />
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