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It's very appealing to limit the number of turns for attempting a task by setting
Task(max_turns=...)
but unfortunately in practice this isn't straightforward. If a single agent is applied to the task, then it can iterate forever because there is no concept of formally "ending" a turn. On the other hand, we can't use LLM invocations because a turn usually requires two invocations - one to use a tool and another to process it. For the moment, enforcing operational limits at the Task level is too complex. We will leaverun()
limits in place.