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Is this based on a book?
This mod is inspired by the World of Darkness role-playing games.
The 1230 bookmark is Classic World of Darkness (CWOD) regard as canon in the following order of precedence: Dark Ages: Vampire (2002), Dark Ages: Europe, DAV: Players Guide to High Clans, DAV: Players Guide to Low Clans, Veils of Night, Transylvania by Night, Constantinople by Night, Jerusalem by Night, Iberia by Night, Dark Ages: Inquisitor, Ashen Cults, The Ashen Knight, The Ashen Thief, Under the Black Cross, Bitter Crusade, Dark Ages: Werewolf, Libellus Sanguinis series, Transylvania Chronicles series, Giovanni Chronicles series, Dark Ages Clan Novels series and other old World of Darkness resources. The 1230 bookmark may also take on minor elements from new World of Darkness such as vampire dynasty names.
The 1505 bookmark is Classic World of Darkness (CWOD) regard as cannon in the following order of precedence: Vampire: the Masquerade, the Giovanni Chronicles series, Dark Ages: Vampire (2002), Dark Ages: Europe, DAV: Players Guide to High Clans, DAV: Players Guide to Low Clans, Veils of Night, Transylvania by Night, Constantinople by Night, Jerusalem by Night, Iberia by Night, Dark Ages: Inquisitor, Ashen Cults, The Ashen Knight, The Ashen Thief, Under the Black Cross, Bitter Crusade, Dark Ages: Werewolf, Libellus Sanguinis series, Transylvania Chronicles series, Dark Ages Clan Novels series and other old World of Darkness resources.
The 1142 and 1250 bookmarks are World of Darkness (WOD) regard as canon in the following order or precedence: Vampire: the Requiem, Werewolf: the Forsaken, Ancient Mysteries, Ancient Bloodlines, Bloodlines: The Legendary, Bloodlines: The Hidden, Bloodlines: The Chosen, Lancea Sanctum, Invictus, Circle of the Crone, VII, Belial's Brood, Ventrue: Lords Over the Damned, Requiem for Rome, Fall of The Camarilla, Night Horrors: Immortal Sinners, Ordo Dracul, Ghouls, Blood & Smoke: The Strix Chronicles, Onyx Path articles, and other new World of Darkness resources. Then canon proceeds to Dark Ages: Vampire, Vampire: the Masquerade, Werewolf: the Apocalypse, etc...
Chronicle of Darkness/Vampire: the Requiem bookmarks are currently not available. Elements of them can still sometimes be found in the Classical World of Darkness bookmarks.
How do I embrace a vampire?
Select a mortal from your court. Chose the "Embrace Mortal" decision. They will gain a fledgling trait and your clan. They will quickly transform into a neonate vampire. They are likely to have your sect (religion). Both you and your fledgling will take on blood thirst for the embrace.
How do I ghoul a mortal?
Select a mortal of your court. Chose the "Ghoul Mortal" decision. The mortal will transform into a ghoul. Ghouling mortals cost blood thirst. Warning: if you grant a landed title to a ghoul, it is likely that another supernatural creature will usurp that title.
How do I increase vampire disciplines?
Increasing the power of vampire disciplines costs prestige and blood thirst. The decisions to increase vampire discipline power is found at the intrigue screen.
How do I use vampire disciplines?
It depends on the discipline. Some are available as personal decisions. Others are targeted decisions. Not all disciplines have active decisions to make currently, but most have at least one decision that can be made.
How do I bloodbind another vampire?
You may bloodbind prisoners. The decision to bloodbind a vampire is found under the intrigue screen and called "Bloodbind Vampire". This will increase the bound vampire's opinion of you by 100 points as an opinion modifier for a thousand years. This is not regarded as a tyrannical act. A vampire may only be bound to one domitor. Bloodbind is also called a "Blood Oath". Bloodbound characters receive a hidden "bloodbound" trait. A vampire can only be bloodbound to one domitor. Be sure that you are blood binding the right vampire. Every vampire prisoner has a different "Bloodbind Vampire" decision. Bloodbinding a vampire increases your blood thirst.
You may also attempt to bloodbind another vampire via intrigue plot as a targeted decision.
How do I diablerize another vampire?
You may diablerize vampire prisoners. The decision to diablerize a vampire (or drain a mortal) is found under the intrigue screen and called "Diablerize Vampire". This is always tyrannical act which will increase negative opinion of your vassals. You will also gain the "diabolist" trait which will also generate a negative opinion. So why diablerize? It is a fast way to increase blood potency (rather than waiting on average 50 years to increase one rank of potency) and in Classical World of Darkness, it may also allow you to decrease your generation. Be sure that you are diablerizing the right vampire. Every vampire prisoner has a different "Diablerize Vampire" decision. Diablerizing will also decrease your blood thirst.
You may also attempt to diablerize another vampire via intrigue plot as a targeted decision.
How do I increase werewolf gifts?
Increasing the power of werewolf gifts costs piety. The decisions to increase werewolf gift power is found at the intrigue screen.
Why are these gifts from Werewolf: the Forsaken not Werewolf: the Apocalypse? Why are the moon signs from Forsaken?
This started as a Chronicles of Darkness/Requiem/Foraken mod. We haven't redone the Werewolf gifts yet.
All the randomly generated characters are wrong. They don't have any supernatural traits. Why is the game slow during the first month and then speeds up?
It takes some time for new randomly spawned characters to get assigned their mortal/supernatural traits by event. When a new character is created (such as through the employment steward/present debutante decision) it will take a few days for an event to trigger to assign them mortal/supernatural traits.
The game will seem to almost slow to early on, but it will resume regular speed within about thirty seconds. Just wait for it to process--don't pause the game.
The empire/king tier vassal holdings seem smaller than they should be and wrong. Why is that?
This usually occurs because the player has clicked on two or more bookmark dates before hitting play. The game doesn't gracefully handle jumping between bookmarks on the loading screen. To avoid this, restart the game and select only the bookmark you want to play and hit "play" button.
We will try to compensate for this limitation by providing indepth information and maps about each bookmark here in the wiki.
What are the clan differences between World of Darkness (WOD) vs. Classic World of Darkness (CWOD)?
The World of Darkness(WOD)/Vampire: the Requiem has five principle clans: Daeva, Gangrel, Mekhet, Nosferatu and Ventrue. The Classic World of Darkness(CWOD)/Vampire: the Masquearde had thirteen principle clans: Assasmite, Brujah, Gangrel, Giovanni, Lasombra, Malkavian, Nosferatu, Ravnos, Settite, Toreador, Tremere, Tzimisce, Ventrue. In Dark Ages: Vampire the thirteen principle clans are Assasmite, Brujah, Cappadocian (of which the Giovanni are a bloodline), Gangrel, Lasombra, Malkavian, Nosferatu, Ravnos, Settite, Toreador, Tremere, Tzimisce, Ventrue--Tremere have only just recently usurped the position of the Salurbri.
In WOD, the Daeva are the equivalent of the Toreador (and Toreador is a Spanish Davea bloodline). The Mekhet are an amalgamation of the "sneaky vampire" including elements from Settites, Lasombra and Giovanni. The Khaibit are Mekhet bloodline inspired by the Settites; while the Sangiovanni are a Mekhet bloodline inspired by the Giovanni clan. The Bruja are now a Gangrel bloodline. Malkavians inspired the Malkov bloodline of Ventrue (and Ventrue are far more likely to development derangement than other clans). In the 1142/1250 bookmarks, we are using the Lasombra and Tzimisce as Latin and Slavic Ventrue dynasties. We make active use of bloodline names with the CK2 dynasty mechanics. VII/The Betrayed clans are represented by clan/dynasty bloodlines--but not the CK2 religious mechanics. Some CWOD bloodlines, ghoul families and covenants have a role as mercenaries/holy orders in the mod.
What are the covenant/sect differences between World of Darkness vs. Classic World of Darkness?
In CWOD 1230 bookmark, the Camarilla and Sabbat are yet to form. The covenants that exist are more informal. The Cainite Sects are: the Autarkis, the Prometheans, the Magnus Nigrum, the Furores and the Inconnu. The largest division, however, is between the High Clans (Brujah, Cappadocian, Lasombra, Toreador, Tzimisce and Ventrue) and the Low Clans (Assamites, Followers of Set, Gangrel, Malkavian, Nosferatu, Ravnos and Tremere). Covenants will make use of CK2 religious mechanics.
Islamic kindred share the Ashirra sect. Some clans have their own covenants, namely: Assamites, Settites and Tremere. We have also expanded some bloodlines into covenants. The Norse Gangrel Einherjar, the steppe nomadic Gangrel Anda, the Finno-Ugric Gangrel Noiad, the Slavic Tzimisce Koldun and the various Indian castes are grouped together by the Ravnos into castes as the Mayaparisatya
Some prominent Courts & Fiefdoms are the primary political affiliations of characters; and will use the realm political mechanics of CK2. They are: the Fiefs of the Black Cross, Baronies of Avalon, the Courts of Love, the Sea of Shadows, and the Voivodate. These political groupings will be used by both the 1230 bookmark, and also where appropriate in the 1142 bookmark (which swaps the Fiefs of the Black Cross for Invictus.)
The Chronicles of Darkness/Vampire: the Requiem makes a large use of covenants. In the 1142/1250 bookmarks we are using Lancea Sanctum, Invictus, Circle of the Crone, Unaligned, Adamantes Athanatoi, al-Amin, Banu Shaitan, and the Forsworn (various Belial's Brood cults: The Nameless, The Mercy Seat, The Roaring Serpent, Pandaemonium, Throne of Smokeless Fire). We make active use of the CK2 religious mechanic to represent the various covenants. VII/The Betrayed clans are represented by clan/dynasty bloodlines--but not the CK2 religious mechanics.
For werewolves, we also use the The Forsaken, The Pure and Balehounds as three large religion groups--with the various tribes as religions such as: Blood Talons, Bone Shadows, Ghost Wolves, Hunters in Darkness, Iron Masters, Storm Lords, Fire-Touched, Predator Kings, Ivory Claws and Balehounds again. We have associated some tribes with certain cultures--but not exclusively so. Blood Talons (North Germanic), Bone Shadows (Berber, Egyptian), Hunters in Darkness (Bedouin), Iron Masters (Pommeranian, Dutch, German), Storm Lords (Russian), Fire-Touched (Altaic), Predator Kings (Finno-Ugric), Ivory Claws (Indo-Aryan, Persian, Anatolian Turk, Mordvin) and Balehounds (Scottish, Irish). This isn't exclusively so because the tribes have existed stretching back since time immemorial. Storm Lords and Ivory Claws will pop up trying to lead tribes of Forsaken or Pure respectively, Iron Masters will try to embrace new ways, Ghost Wolves will reject any tribe, and the Balehounds can corrupt any lupine.
What about the Camarilla?
In the Classical World of Darkness/Vampire: the Masquerade; the Camarilla isn't formed until after the Inquisition and thus after the 1230 bookmark date. The 1505 bookmark is after the Convention of Thorns, Code of Milan and the Treaty of Tyre when the Camarilla, Sabbat and Anarch covenants exist in something similar to their modern form. The Giovanni also have their own independent sect.
In the new World of Darkness/Vampire: the Requiem; the Camarilla refers to the ancient Roman empire Kindred Society which is well detailed in Requiem for Rome and Fall of the Camarilla books. They do not appear in the 1142/1250 bookmarks--however some bloodlines are present. In the future, there may be a Requiem for Rome/Fall of the Camarilla Bookmark; as well as a Byzantium bookmark.
Sometimes, mod developers may make use of character histories from various Live Action Role-Playing (LARP) game chronicles from the Mind's Eye Theater society--previous known as "The Camarilla". The Old Camarilla Wiki and the Mind's Eye Society Wiki are great resources.
Are there any other Wikis?
First, have you explored this wiki completely yet?
Check out: all the bookmarks and the great people. We also have a list of things were are working on.
Yes, there are other wikis you might find helpful! Try these:
- The Unofficial White Wolf Wiki
- WOD Canon Index (new World of Darkness)
- The Edge of Darkness Wiki (new World of Darkness)
- Beyond the Sunset Wiki (new World of Darkness chronicles from the Land Down Under)
- The ReachMUX Wiki (new World of Darkness text-based online roleplaying chronicle)
- Isle of Darkness (new World of Darkness UK LARP)
- Lancea Sanctum Pastor Resource Database (the best source for Lancea Sanctum flavor text)
- Dark Ages Wiki (old World of Darkness)
- Fall of the Camarilla Chronicle Wiki (new World of Darkness/Requiem for Rome)
- Blood of Rome (new World of Darkness/Requiem for Rome)
- WODpedia(classic World of Darkness in the year 2076)
What are some other text resources?
- Vampire Requiem Bloodline Inception (new World of Darkness; we take a bit of liberty in the mod with these)
- Vampire Genealogy (old World of Darkness)
- Blood and Circuses (new World of Darkness/Requiem for Rome)
- In the Shadows of Rome (new World of Darkness/Requiem for Rome)
- World of Darkness Timeline (old World of Darkness)
But I don't want to read! Are there any videos?
Check out the Gentleman Gamer's videos:
- Vampire: the Requiem Clans
- Vampire: the Masquearde Clans
- Dark Ages: Vampire Chronicles
- Pentex Guide to Werewolves
Where are the Werewolf Dynasties from?
- Norse/North Germanic: Úlfhéðnar, Hróðvitnir, Mánagarmr, Kveldulf, Hati, Sköll, Geri, Freki, Garmr
- German: Wulfhroc "Wolf-Frock", Wolfhetan "Wolf-Hide", Isangrim "Grey-Mask", Scrutolf "Garb-Wolf", Wolfgang "Wolf-Gait", Wolfdregil "Wolf-Runner", Vulfolaic "Wolf-Dancer"
- Anglo-Saxon: Wulfhere, Cynewulf, Ceonwulf, Wulfheard, Earnwulf, Wulfmǣr, Wulfstān and Æthelwulf
- Russian/Slavic: Bryachislavich, Bodark, Oborot, Wawkalak, Vlkodlak, Tvarivich, Valkof
- Finno-Ugric: Susi, Hukka
- Lithuanian: Skalmantas founder of the Gediminids
- Frankish/Occitan: Bisclavret
- Roman/Italian: Capitolium/Campidoglio, Cerberus, Orthrus
- Greek: Lykaios, Kerberos, Orthros, Leukippes, Isthemene
- Armenian: Mardagayl
- Mongolian: Chonos
- Altaic/Turkish: Ashina
- Indian: (Descendants of Bhima the Wolf-Stomached/Vrikodara) Sutasoma, Malavas, Ghatotkacha, Barbarika, Sarvaga
Please give us your suggestions for more werewolf dynasties, particularly for cultures without dynasties. Also, we are curious to know the ten children of Asena (the nine siblings of Ashina) and/or the siblings of Bumin Qagan and Istami. We also need werewolf dynasties for Berber, Bedouin, Levantine and Egyptian Arabic.
What are these new eastern covenants for Requiem?
While several dynasties were named in Ancient Mythologies/Ancient Bloodlines for India, there was not any information related to covenants outside of a simple caste system. Mod developers created covenants based on inversions of traditional religions in the area: Prati-vasudeva-dharma (Jainism), Asura-dharma (Buddhism) and Mara-dharma. In Persia, we have an inversion of Zoroastrianism--Aka Manah, the religion of the Daeva. Jewish and Samaritan vampires are combined into Shedim(Lilithian)--which later join the Lancea Sanctum as the Dammatic Creed, the Livian Hersey, or the Circle of the Crone.
Early Crones in the World of Darkness
The Circle of the Crone is a modern amalgamation of various vampire cults. In the Roman and Medieval era, they were not allied-but were actually rivals. They will be grouped together in a pagan vampire group that allows warfare between them. The Celtic pagans will group together as Fuil-Beannaithe--"Blood Blessed" as referenced in Dark Eras. The Germanic pagans particularly the Saxons will group together as Weihan Cynn--"Wood Witches" as referenced in Dark Eras. Roman-Hellenic pagans will group together as the Cult of Augurs as referenced in Requiem for Rome. Weihan Cynn was still distinct from Fuil-Beannaithe as late as Elizabethan England and even the colonial period.
I'm tired of the default CK2 music, is there anything more Vampire Dark Ages I can listen to?
Try this playlist from Onyx Path Publishing for Dark Ages.
There is also a playlist for Requiem for Rome.
I want MORE Dark Ages!
Check out V20 Dark Ages Vampire and the V20 Dark Ages Companion.
Who is making this mod?
- flintsparc, Founder: code, graphics, design
- AJ_987, Lead Developer: code, events, decisions, Gehenna, Anarch Revolt, Camarilla and Sabbat formation, Great People, Vampire plots, expanded discipline decisions, Tremere rituals, gargoyles, solving the small army flickering bug
- karde, Lead Character Developer: characters, titles, clan/sect objectives, 1230 War of Princes bookmark
- emeryville, Lead Artist: event graphics, holding graphics
- Hastur Nyoghtha, Artist: graphics, loading screens, Coat of Arms Leader
- ngpgn, Script Developer: code cleanup and optimization, 1230 War of Princes (DAV/VTM/OWOD) bookmark, character screen, testing
- Foguat, Character Developer: characters, particularly Constantinople, Lasombra, 1230 War of Princes bookmark, scripting: Way of Life vampire improvements
- Xonar Arkyr/Jakalor, Character Developer: characters, particularly Iberia,1230 War of Princes bookmark
- Demantiae, Character Developer: characters, titles; particularly Egypt, 1230 War of Princes bookmark
- Scarletic, Artist: localisation, portrait graphics: Nosferatu
- Dragonovith, Artist: graphics: werewolf gift icons
- TranscieverFreq, Artist: graphics, loading screens, coats of arms
- Australopitecus, Script Developer: bug fixing
- NightAvail, Script Developer: code patches for 2.2.1
- EvilCatInTheHat, Script Developer: localisation
- Oddness, Script Developer: scripting abominations