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To Do List
Last Updated - 5/1/2019
Bug fixing
add prisoner = no limit to Masquerade Breach event- add cool down on Gehenna prophecies
- fix the spy-on option. Nerf it first, no more abductions/murder.
- society grand masters that receive and artifact should have that artifact as untradeable.
- Have AI pick better marriages.
- Vamps should be able to heal scarring that happens after embrace
- Remove attraction bonus for scarring
- Weaken acquisition of duel experience improving combat rating
- Localization: vigor5, dementation, gangrel whip, Daimonion mispelling
- Release from prison should automagickally unstake a staked vampire
- Christine De Pizan should be wolf-blooded.
- Gilles de Rais bani Ex Miscellanea is a mage of the Cabal of Pure Thought who turns Nephandus and eventually the Maeljin Hellbringer, of the Urge-Wyrm of Violence.
Exposure
- Introduction event explaining Masquerade dynamics
- Add hunter attack character duel , not just and army spawn
- Weaken hunter attack armies on AI.
- Societies that increase exposure: Via Hyron, Via Peccati, Via Mutationis, Tariq el-Shai'tan, Derech Lilit, Code of Samiel, Order of the Sable Rose, Cainite Heresy
- Societies that decrease exposure: Via Caeli, Via Humanitas, Via Regalis, Via Bestiae, Tariq Umma, Tariq al-Sama, Via Sanguinus, Twilight Order, Order of Bitter Ashes, Path of the Eightfold Wheel
- Societies that are neutral on exposure: Via Ossium, Via Noctis, Via Paradoxi, Order of the Black Cross, Order of Saint Ladre, Path of the Watchful Gods,
- check imprison failures for Masquerade Breach event
- Free Casus Belli against neighboring realm with exposed liege. Winning decreases exposure.
- AI Vampire Frenzy Event (Increase Exposure)
- Player Character Vampire Frenzy Event (Increase Exposure)
- Bad Hunting Event/Province Modifier (Increase Exposure)
- Good Hunting Event/Province Modifier (Decrease Exposure)
- Masquerade Improved Event/Province Modifier (Decrease Exposure)
- Witch Hunters Event/Province Modifier (Increase Exposure)
- Witch Hunter Threat Subsides/Province Modifier (Decrease Exposure)
- Wight Appears in Your Domain Event (Increases Exposure)
- Destroying a Wight (Decrease exposure)
Ennui
As vampire age, they lose interest with the world. Create a five tier trait of increasing penalties for ennui.
- Increasing Ennui modifier penalties for active elder vampires.
- Have torpor a % chance on decade pulse to remove step of ennui.
V5 Hunger
- Rename Blood Thirst to Hunger as that is the term V5 uses.
V5 Predatory Types:
- change cooldown on changing predator type to 50 or 100 years, not 10 years.
V5 Blood Resonance: Modify vampire feeding to give resonance draining characters with certain traits.
Choleric (Wroth, Envious, Proud, Zealous ) +1 combat_rating
- Bully Dyscrasis: Wroth: +1 combat_rating
- Envy Dyscrasis: Envious: +1 combat_rating
- Principled Dyscrasis: Zealous: +1 combat rating
- Vengeful Dyscrasis: (has rival or other high negative opinion modifier): +1 combat_rating
- Vicious Dyscrasis: Impaler, Cruel: +1 diplomacy
- Driving Dyscrasis: Maybe buy Celerity or Vigor
Melancholy (Depressed, Erudite, Craven, Genius, Quick, Scholar)
- In Mourning Dyscrasis:
- Lost Love Dyscrasis: +1 diplomacy
- Lost Relative Dyscrasis: +
- Massive Failure Dyscrasis:
- Nostalgic Dyscrasis: +1 learning
- Recalling Dyscrasis: May purchase Resilience or Obfuscate
Phlegmatic (Slothful, Patient, Content, Cynical, Gluttonous, Shy)
- Comfortably Numb Dyscrasis: Slothful +1 combat_rating
- Chill Dyscrasis: Content/Patient: Resistant to Frenzy
- Eating Your Emotions Dyscrasis: Gluttonous: Allows eating/digest food, -Masquerade Exposure
- Given Up Dyscrasis: less hunger
- Procrastinate:
- Lone Wolf: Shy: +1 Intrigue
Sanguine (Hedonist, Arbitrary, Drunkard, Gregarious )
Vampire Events
- Clan gatherings
- Vaulderie
- Elysium Violation Event
- Grand Elysium Decision/Event Chain
- Unconquered Soul Diablerie Event Chain
- Unlanded Vampire Childe/Werewolf Requests to join Holy Order/Mercenary Band Event
- Vampire Blood Feast Event Chain
More Gehenna Events
- Burn, Babylon, Burn
- The Silver Treed Bleeds, its roots rot and it falls
- The Threefold Breaking
- The War of the Children: First Anarch Revolt
- The Rise and Return of the Dragon: Dracula
- The Making and Breaking of the Compact of Kindred
- The Martyred Innocence
- The Web of Power
- The Cracking of the World
- The Dancing Plague of Strasbourg, 1518
- First 14th Generation Vampire
- First 15th Generation Vampire
- Time of the Thin Blood
- The Red Star
- The Withering
- The Calling
- The Gehenna Crusade
Supernatural Hunter Events
- Knows Too Much Mortal becomes Supe Hunter
- Knows Too Much Mortal exposes Vampire to Masquerade Breach
- Knows Too Much Mortal requests Ghouldom
- Knows Too Much Mortal requests Vampiric Embrace
- Knows Too Much Mortal attempts to black mail Prince
Decisions
- Animalism 2: Song of Serenity: pull a vampire from frenzy.
- Animalism 3: Beckoning: Get an animal familiar.
- Animalism 4: Subsume the Spirit: temporarily get an animal portrait and animal related stat buff.
- Animalism 5: Drawing Out the Beast. Force another vampire to frenzy. If invoker fails, they frenzy instead.
- Auspex power idea: Auspex 3+: Reveal Hidden: Targeted decision gives a % chance to find the hideout of a character in_hiding but not in torpor. Then assigns a temporary flag to targeted character that prevents their returning to hiding for a period of time. Level of obfuscate directly counters levels of auspex.
- Vicissitude 1: Malleable Visage: Set Graphical Culture/Intrigue Bonus/Diplomacy Bonus/Blood Thirst
- Serpentis 2: Tongue of Asp: Create temporary character modifier/Combat Rating/Blood Thirst
- Serpentis 2: Typhonic Maw: Create temporary character modifier/Combat Rating/Blood Thirst
- Protean 2: Feral Claws: Create temporary character modifier/Combat Rating/Blood Thirst
- Obfuscate 3: Mask of a Thousand Faces: Set Graphical Culture/Intrigue Bonus/Diplomacy Bonus/Blood Thirst
- Serpentis 3: Mummify: Better Torpor
- Serpentis 3: Serpent's Flesh: Create non-transferable Artifact/Combat Rating/Blood Thirst
- Vicissitude 3: Bone Craft: Create non-transferable Artifact/Combat Rating/Blood Thirst
- Obtenebration 3: Arms of the Abyss: Create non-transferable Artifact/Combat Rating/Blood Thirst
- Serpentis 4: Typhonic Avatar; Combat Rating/Portrait/Blood Thirst
- Obtenebration 4: Black Metamorphosis: Combat Rating/Portrait/Blood Thirst
- Serpentis 4: The Form of the Cobra: Escape Prison/Portrait/In Hiding/Intrigue bonus/Dire Blood Thirst
- Serpentis 5: Heart of Darkness: Immune to Staking
- Auspex 2: Allow Court Seer Minor Title/Court Position?
- Auspex 3: Spirit's Touch: Scrying/Blood Thirst
- Chimerstry 3: Change appearance temporarily/Blood Thirst.
- Chimerstry 4: Change appearance permanently/Blood Thirst.
- Chimerstry 5: Horrid Reality: Targeted character becomes Lunatic/Blood Thirst.
- Werewolf create klaive decision
- Train Hunter Endowments
Coding
- Rename "favor" to "boon" in localizations
- Thin bloods
- Thin Blood alchemy
- Potential combat event for Awaken the Dynast decision.
- Mid-Game Clan Objectives. To do: Caitiff and Lilim.
- Adapt mod for Holy Fury Shattered World/Random World
- Increase and specialize society powers
- Changes improvement values for VTM/DAV Independent Clan Disciplines (Serpentis, Necromancy, etc...)
- Revenant discipline assignment and training. Also fix disciplines for embraced revenants.
- Add revenant special troops.
- Set revenant mercenaries to use revenant special troops.
- Bloodlines (Dynasties/Societies): Danava, Daitya, Nagaraja, Wu Zao, Al-Amin, Salubri Warriors, Salubri Healers, Ravnos Jati, Impundulu, Bonsam, Ramanga
- Wan Kuei (Kuei-Jin) as a clan.
- Hunter endowments
Societies
- Justicar Archons (V:tM)
- Werewolf Totems (W:tA)
- Societies/Roads/Paths need to have powers.
- Give Celestial Chorus access to mortal monastic orders.
- Create societies for Hermetic Houses.
- Secret Religions for Mage Traditions.
Character History
- Convention of Thorns characters
- Interesting characters
Title History
- Title history for Convention of Thorns
Province History
- Move Khazakstan to Khazak culture after 1300.
Religion
- Raktasadhus (sect of Hindu Vampires: Daitya, Danava, Nagaraja, Ravnos and Salubri) replacing Mayaparisatya
- Infinite Thunder Courts (East India, Sri Lanka, Bangladesh)
- Tibet make Aksashic Brotherhood dominant for Mages, reducing Cult of Ecstasy and Euthanatoi.
- Black Tortoise Court (with the Mongols)
- White-Tiger Courts (Tibet)
- Remove vanilla religions?
Graphics
- Improve custom animations
- Animate Gargoyle unit model
- Final Nights/Jyhad Diaries unit models
- Tzimisce Vicissitude form portraits: Chiropteran, Dracul forms
- Obtenebration 4: Black Metamorphosis portrait
- Serpentis 4: The Form of the Cobra portrait
- Fix Changeling/Fae portraits for all cultures
- Werewolf Coat of Arms: Bone Gnawers, Black Furies, Children of Gaia
- Uncanon Coat of Arms for Canon characters
- Hunter Endowment traits
- Vozhd unit model
- Animated Skeleton model
- Szlachta model
- Formori model
Plots & Objectives
- Find Torpored Antediluvian Plot
- Diablerize Torpored Methuselah Plot
- Objective: Golconda
- Objective: Become Human
Werewolf Events
- Werewolf Moot Event Chain
Map
- New Map including North America
Off-Map Domains
- Storyteller off-map court
Vampire Realms
- Libertatia, Pirate Anarch Free State
- Laibon realms of Sub-Saharan Africa
- Raktasadhus, the Blood Brahmins of India, practicioners of Sadhana
- Sri Lanka court of Kartariya
- Wan Kuei Courts such as the Yellow Emperor Court / Quincunx
- Taiyō no shizoku (Clans of the Sun) the Gaki Uji of Nihon of the Azure Dragon Court of Japan led by House Bishamon and House Genji.
- Australia led by Prince Sarrasine of Sydney
- São Paulo, capital of Brazil, home of the Catedral da Sé. Largest city in South America. Rio de Janeiro and Slavador falls into its influence. Other large South American domains: Lima, Bogotá, Santiago, Caracas and Buenos Aires. The Amaganti Warren of Brasília.
Werewolf Realms
- Beast Courts
- Stargazers Caerns of Tibet
- Jindabyne Council of Australia, led by Kanakis in 1901.
- Den-Realms of the Balam
- Malfeas led by the Maeljin Incarna
- Vhujnka
- Abyss of the Fallen
- Arcadia led by the Sidhe House Danaan
- Stygia led by Charon and the Deathlords of the Legions
- Doissetep, Greatest Chantry of the Order of Hermes and later the Council of Nine Mystic Traditions
- City of Brass, led by Caliph al-Dimiryat.
- Autochthonia, a Shenti of Stasis controlled by the Technocracy, a gigantic manifestation of the Weaver
Underworld
- Stygia led by Charon and the Deathlords of the Legions
- Yellow Springs, the Dark Kingdom of Jade controlled by Yu Huang the shade of Qin Shihuang. It includes the hell of Feng-tu
- Karta, Dark Kingdom of Clay
- Bush of Ghosts, Dark Kingdom of Ivory, led by the Ivory Queen in Africa
- Bhuvar and Swar, City of Delights, the Indian SHadowlands.
- Amenti. Dark Kingdom of Sand, led by Osiris
- Islands of Flint in North America
- Flayed Lands, Dark Kingdom of Obsidian, in Mesoamerica
(Note Stygia, Neter-Khertet, Flayed Lands and Islands of Flint would appear as on map powers in a Wraith Bookmark)