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use interaction bounding box for raycasting #96

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rom1504 opened this issue Mar 15, 2021 · 4 comments
Open

use interaction bounding box for raycasting #96

rom1504 opened this issue Mar 15, 2021 · 4 comments

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@rom1504
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rom1504 commented Mar 15, 2021

to improve blocks that can be dug or placed against
test on grass and open fences

@Karang
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Karang commented Mar 20, 2021

Use https://github.com/u9g/McDataExtracting for extracting

@Karang
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Karang commented Mar 24, 2021

This can be also used to render the correct cursor shape.

@extremeheat
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extremeheat commented Jan 21, 2022

Looks like interaction bounding box is deprecated in the source code, any idea how to go about getting this data ?

Nevermind, I see it :)

@extremeheat
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The only blocks with interaction boxes (going by the source code) are hopper, cauldron, composter and scaffolding blocks. These can all be done manually if need be. But each block does have its own shape which can be extracted

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