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ROADMAP #1
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enhancement
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Current (high priority):
Details
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fix
null
for pre flatenning sign (investigate) - wont fixfix back side of wall sign
fix soulsand + slab/trapdoor above
fix sign:
{"text":"§1Glenview"}
pick improved day cycle pr - cancelled
always send activation event & arm animation packets (air)
enable strict types!
minelayer inventory desync & fix gui
fix chunk loading after to
incorrect block when looking inside door
Sometimes mining is still cancelled
run_command & url on click sign support
touch control buttons with less opacity
migrate to latest browserfs
fix sync fs invalid chunk size read errors!
make screen centered vertically
support custom names in items display e.g.
/give @s minecraft:iron_sword{display:{Name:'{"text":"Knife","color":"white","italic":"true"}'}}
fix daylight, make disabableable
read is flying state on load, use actual abilities (currently with boost in single-player)
resourepack: wait for state to report, before loading builtin textures
fix multiplayer chat crash
fix sign rendering in some 1.8 words (probably mojangson)
fix offline loading new of new worlds (flying-squid)
restore after crash workers feature (or raise a warning at least)
disable phnom modules hoisting for better TS ls performance
page crash restore game state ui (ios)
disconnect on exit
Publish playground
improve tab-completions
arrow navigation for tab-completions
default proxy display rework
preserve state in qs on Y
handle correctly healthbar effect
keybindings for stop auto-reload + write qs state
fix mineflayer physics timer (workaround, db: https://github.com/zardoy/mineflayer/tree/physics-timer)
fix p protocol issues
f3+t: refetch textures / blockstates,
same but also reapply when texturepack is enabled
move blockstates generator into main thread, reuse generator in resourcepack
update three.js
unload chunks only when reached half of the chunk to balance scene changes work
clean fs handle on exit
hot reload for viewer
Make width higher of cursor block lines
concrete 12 missing textures
load sounds from resource pack & bundle Sounds PrismarineJS/prismarine-web-client#43
warn ios world limit: 200mb (150mb)
broken saves & gen issues
player animation Make it so other players are animated PrismarineJS/prismarine-web-client#258
itneraction shapes (use interaction bounding box for raycasting PrismarineJS/prismarine-web-client#96)
preserve level.dat data & write version
inventories Inventories PrismarineJS/prismarine-web-client#10
Fix iOS gui positioning (screens with small height) Connect and cancel buttons not shown on mobile PrismarineJS/prismarine-web-client#302
Add smeltery recipes from game
migrate input system to contro-max (will have two input options, only default will be compatible with original game)
ios first class touch controls
digging & placing is broken?
singleplayer support (Singleplayer Mode PrismarineJS/prismarine-web-client#47)
test world re-open & folder write & re-open
crafting
support opening classic world folder
support peer.js
open pause by double clicking right bottom corner, watch mobile support
also Publish single in html file
reset dig progress on cursor changeless important, but still important:
outsorc:
doubt:
Delayed:
Just current tasks without eta:
Not planned as not needed, but might be implemented:
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