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Linux support #6
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bigglesss
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bigglesss
commented
Sep 16, 2022
const element = manifest.Files[index]; | ||
// Cross-platform support requires us to use path.join, but there's no function in Node | ||
// that can handle a mixture of Windows+Linux path separators, so we reconstruct the path locally. | ||
const normalisedPath = path.join(...element.Path.split('\\')) |
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This is a bit nasty. It would be easier if the manifest server returned an array instead of a string, or just used linux format paths, as Node has build in support for normalising Linux paths (it doesn't seem to be able to do the opposite).
path.join('foo', 'baz/foo');
// 'foo/baz/foo' on OSX and Linux
// 'foo\\baz\\foo' on Windows
Use wine when launching on linux platform
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If someone could run
yarn make
on Windows and check the resulting EXE to confirm that I haven't broken the Windows build, that would be appreciated. The Linux build configs refuse to acceptproductName
overrides (instead defaulting to the root package.json name), so I had to change the defaultproductName
to matchname
and update the squirrel config instead, which may not work.Fixed hashing/updating logic for Linux
Minor syntax changes to fix some errors/warnings I was getting
Built-in wine support, when launching the game from the Launcher.
Automatically switch to OpenGL in the Config.WTF unless the user has DXVK installed. Technically, DXVK is the best solution for Linux, but OpenGL works out of the box wth a simple Config.WTF change, and supports all platforms.