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great naval change yippie
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Proxysseia committed Jun 1, 2024
1 parent 72ad291 commit 1824c1d
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Showing 21 changed files with 1,707 additions and 2,112 deletions.
2 changes: 1 addition & 1 deletion common/buildings.txt
Original file line number Diff line number Diff line change
Expand Up @@ -701,7 +701,7 @@ naval_base = {
province = yes
one_per_state = yes
colonial_range = 50
local_ship_build = -0.05
#local_ship_build = -0.05
}

railroad = {
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2 changes: 1 addition & 1 deletion common/defines.lua
Original file line number Diff line number Diff line change
Expand Up @@ -149,7 +149,7 @@ military = {
LEADER_MAX_RANDOM_PRESTIGE = 0.05, -- max percent of prestige, when randomizing stats for leaders.
LEADER_AGE_DEATH_FACTOR = 4, -- higher value means leaders live longer
LEADER_PRESTIGE_TO_MORALE_FACTOR = 0.8, -- f.ex. 100% of prestige = +10% morale
LEADER_PRESTIGE_TO_MAX_ORG_FACTOR = 0.7, -- f.ex. 100% of prestige = +10 max org
LEADER_PRESTIGE_TO_MAX_ORG_FACTOR = 0.5, -- f.ex. 100% of prestige = +10 max org
LEADER_TRANSFER_PENALTY_ON_COUNTRY_PRESTIGE = 0.00, -- country prestige penalty on unassign leader (f.ex if leader has 100% prestige, the country loose 4% of its prestige)
LEADER_PRESTIGE_LAND_GAIN = 0.3, -- extra speed gain on prestige for land combat
LEADER_PRESTIGE_NAVAL_GAIN = 0.3, -- extra speed gain on prestige for naval combat
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5 changes: 5 additions & 0 deletions common/event_modifiers.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2780,4 +2780,9 @@ china_no_reform = {
wng_1836_setup = {
research_points_modifier = 0.01
icon = 17
}

debug_navy_xp = {
naval_unit_start_experience = 5
icon = 4
}
2 changes: 1 addition & 1 deletion history/provinces/france/418 - Caen.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,4 +3,4 @@ controller = FRA
add_core = FRA
trade_goods = cattle
life_rating = 35
naval_base = 2
naval_base = 1
2 changes: 1 addition & 1 deletion history/provinces/france/420 - Brest.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,4 +4,4 @@ add_core = FRA
add_core = BRT
trade_goods = grain
life_rating = 40
naval_base = 2
naval_base =1
1 change: 1 addition & 0 deletions history/provinces/france/439 - Bourges.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,3 +3,4 @@ controller = FRA
add_core = FRA
trade_goods = timber
life_rating = 35
naval_base = 1
1 change: 1 addition & 0 deletions history/provinces/france/446 - Chateauroux.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,3 +3,4 @@ controller = FRA
add_core = FRA
trade_goods = grain
life_rating = 35
naval_base = 1
4 changes: 2 additions & 2 deletions interface/buildunit.gui
Original file line number Diff line number Diff line change
Expand Up @@ -648,12 +648,12 @@ guiTypes = {
}
guiButtonType = {
name = "unit_folder_7"
position = { x= 134 y =31}
position = { x= 171 y =31}
quadTextureSprite ="GFX_unit_folder_navy_3_steam_transport"
}
guiButtonType = {
name = "unit_folder_8"
position = { x= 171 y =31}
position = { x= 134 y =31}
quadTextureSprite ="GFX_unit_folder_navy_4_commerce_raider"
}
guiButtonType = {
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140 changes: 78 additions & 62 deletions inventions/PUIR_military_industry.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,66 +3,65 @@
#all adapted from POD mod
#Last Updated May 16, 2014
###############################################################
basic_ship_building_R&D = {
limit = { iron_steamers = 1 }
news = no
chance = {
base = 5
}
effect = {
factory_goods_output = {
clipper_convoy = 0.04
}
factory_goods_output = {
steamer_convoy = 0.02
}
}
}
# basic_ship_building_R&D = {
# limit = { iron_steamers = 1 }
# news = no
# chance = {
# base = 5
# }
# effect = {
# factory_goods_output = {
# clipper_convoy = 0.04
# }
# factory_goods_output = {
# steamer_convoy = 0.02
# }
# }
# }

improved_ship_building_R&D = {
limit = { steel_steamers = 1 }
news = no
chance = {
base = 5
}
effect = {
factory_goods_output = {
steamer_convoy = 0.02
}
factory_goods_output = {
clipper_convoy = 0.02
}
}
}
# improved_ship_building_R&D = {
# limit = { steel_steamers = 1 }
# news = no
# chance = {
# base = 5
# }
# effect = {
# factory_goods_output = {
# steamer_convoy = 0.02
# }
# factory_goods_output = {
# clipper_convoy = 0.02
# }
# }
# }
# late_colonial_ships = {
# limit = { steam_turbine_ships = 1 }
# news = no
# chance = {
# base = 5
# }
# effect = {
# factory_goods_output = {
# steamer_convoy = 0.02
# }
# factory_goods_output = {
# clipper_convoy = 0.02
# }
# }
# }

late_colonial_ships = {
limit = { steam_turbine_ships = 1 }
news = no
chance = {
base = 5
}
effect = {
factory_goods_output = {
steamer_convoy = 0.02
}
factory_goods_output = {
clipper_convoy = 0.02
}
}
}

early_modern_oil_ship = {
limit = { oil_driven_ships = 1 }
news = no
chance = {
base = 5
}
effect = {
factory_goods_output = {
steamer_convoy = 0.02
}
}
}
# early_modern_oil_ship = {
# limit = { oil_driven_ships = 1 }
# news = no
# chance = {
# base = 5
# }
# effect = {
# factory_goods_output = {
# steamer_convoy = 0.02
# }
# }
# }

ship_artillery_making = {
limit = { naval_statistics = 1 }
Expand All @@ -72,7 +71,12 @@ ship_artillery_making = {
}
effect = {
factory_goods_output = {
artillery = 0.02
artillery = 0.05
canned_food = 0.05
steamer_convoy = 0.10
}
army_base = {
supply_consumption = 0.05
}
}
}
Expand All @@ -85,7 +89,11 @@ ship_cannon_building = {
}
effect = {
factory_goods_output = {
artillery = 0.02
artillery = 0.05
canned_food = 0.05
}
army_base = {
supply_consumption = 0.05
}
}
}
Expand All @@ -98,7 +106,11 @@ late_colonial_armaments_industry = {
}
effect = {
factory_goods_output = {
artillery = 0.02
artillery = 0.05
canned_food = 0.05
}
army_base = {
supply_consumption = 0.05
}
}
}
Expand All @@ -111,7 +123,11 @@ modern_armaments_industry = {
}
effect = {
factory_goods_output = {
artillery = 0.02
artillery = 0.05
canned_food = 0.05
}
army_base = {
supply_consumption = 0.05
}
}
}
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