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Releases: Pshy0/pshy_merge

Development Build

10 Oct 10:26
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Commits

  • 1c8991b: updated TFM version to v9.36 (Pshy0)

v0.13

28 Aug 14:42
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Breaking Changes:

  • Automatically updating the map name for new players is now done by pshy.bases.new_player_ui_updates

Changes:

  • Fixed a very rare crash in scripts using loopmore.
  • Fixed other possible crashes.
  • The script loader is displayed whether authors can log in as admin and who is hard-coded as admin.
  • Module pshy.audio
    • Changed many sound commands, see help.
    • You can now play music by category ("epic", "casual", "fight"...).
    • Musics will loop, and if you use a category, are played at random.
    • New players should hear the music when the next one is playing.
  • Pacmice:
    • Added 4 new pac-cheese colors.
    • Added command !pacstyle to enforce the style of the pac-cheese.
    • You can now add up to 6 players as pac-cheese (previously 2).
    • Fixed a very rare crash.
    • Fixed the !skip command not skipping immediately.
    • Fixed the module name disappearing when a player enters the room.
  • VS:
    • Epic musics !!!
    • Winners are temporarily made larger instead of being turned into vampires.

v0.12.26

17 Aug 22:19
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v0.12.26 Pre-release
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Changes:

  • Updated TFM version to v8.73.
  • Admin commands are now logged like other players, except the commands of the room loader.
  • Made !colorpicker <target_player> show, to the command runner, what color was chosen by the target player.
  • Added a racing map to the vanilla racing rotation.
  • chickengame is now runnable in the tribehouse.
  • Removed entibot features (the bot is no longer available).

v0.12.25

03 Aug 19:00
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Changes:

  • Fixed module commands and help pages not being loaded in order, causing other bugs.
  • Pacmouse:
    • Enabled custom emoticons.
    • Enabled some other commands.
    • Fixed !skip changing to a Transformice map instead of pacmice map.

v0.12.24

03 Aug 17:03
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Changes:

  • Updated TFM version to v8.71.
  • Fixed a background image being displayed too small.
  • Refactored the emoticons script to use timers and consume less runtime.
  • Removed an audio-jammed music.

v0.12.23

30 Jul 20:01
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v0.12.23 Pre-release
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Changes:

  • Emoticons:
    • Added an emoticon, replacing the small cheese emoticon.
    • Fixed F8 not playing an emoticon.
  • Backgrounds:
    • Added a !background(bg) command to change the background image.
    • Added a !autobackground(autobg) command to make the background image change every map.
  • Sounds:
    • Added an option to cause a music to loop when using !music.
    • Removed audio jammed musics 17, 20, 35 and 36.

v0.12.22

29 Jul 17:29
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v0.12.22 Pre-release
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Changes:

  • Updated TFM version to v8.70.
  • Fixed command !sound crashing.
  • Fixed some other commands causing a crash being called from the script.

v0.12.21

22 Jul 23:27
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Changes:

  • Removed command !playsound.
  • New sound module, available in essentials.everything:
    • The command !sound replaces !playsound.
    • The command !music [index/name] [volume] plays a music.
    • The command !ambient [index/name] [volume] plays an ambient sound.
    • List music and ambient sound indices with !musics and !ambients respectively.
    • Stop music and ambient sound with !stopmusic and !stopambient respectively.

Nature ambients (for lobby?):

  • 1
  • 5
  • 6
  • 8

Music playlist suggestion for vs:
Intro:

  • 8
  • 34
    Tense:
  • 2
  • 4
  • 5
  • 7
  • 14
  • 15
  • 16
  • 20
  • 21
  • 26
  • 27
  • 28
    Finale:
  • 6
  • 10
  • 37 (stops brutally)
  • 38 (stops brutally)
  • 39 (stops brutally)
  • 40 (stops brutally)
    Victory sound:
  • 30 (short)
    Defeat sound:
  • 26 (short)

Musics for Death Maze:

  • 4 ("cite18/musique/desert1")
  • 5 ("cite18/musique/desert2")
  • 21 ("deadmaze/intro")
    Ambients for Death Maze:
  • 2
  • 3
  • 12
  • 24
  • 29
  • 31

v0.12.20

14 Jul 18:32
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Compiler Changes:

  • Logging "reading" instead of "loading" to avoid confusion (so that the last read script is not mistaken for the faulty one on crashes).

Module Changes:

  • Custom Emoticons:
    • Added enough emoticons to fill gaps in keys.
    • Moved vanilla emoticons away to modifier keys.
    • Updated emoticon location to match the new TFM one.
  • VS:
    • Added back emoticons.
  • Free Emojis:
    • Keys changed to not collide with custom emoticons. They are now LEFTBRACKET, EQUALS, SEMICOLON, F11 and F12.
  • Scripts should be slightly smaller, and load unnoticeably faster.
  • Commands can now be added directly to a __MODULE__.commands table (You do no longer need to require the command list module). They should therefore be much easier to add.
  • Fixed !stopmodule and !reloadmodule using the same local function name (this may or may not have caused issues).
  • Various other minor fixes.

v0.12.18

10 Jul 19:58
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v0.12.18 Pre-release
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Changes:

  • Added sounds to custom bonuses.
  • Added a !addbonus <bonus_type> [x] [y] command, to summon a bonus on the map.
  • Added a new map to the vanilla vs rotation.
  • Fixed BonusFish not working in some cases.
  • Fixed BonusStrange's function being run twice.
  • Fixed typos in in-game help.