Flow Engine is a fork of the Godot Engine game engine, optimized and enhanced for Pulse Studio projects.
The decision to fork Godot Engine was driven by specific requirements of Pulse Studio projects that required deeper engine modifications:
- Custom Features
- Enhanced workflow optimizations specific to our production pipeline
- Additional tools and utilities for Pulse Studio's development needs
- Specialized rendering features and optimizations
- Control and Flexibility
- Ability to implement critical features without waiting for upstream approval
- Direct control over the engine's development direction
- Faster implementation of project-specific requirements
Flow Engine maintains compatibility with standard Godot projects while providing additional features. However, projects using Flow Engine-specific features may not be fully compatible with the standard Godot Engine.
Flow Engine maintains Godot Engine's MIT license. See LICENSE file for details.
This project is based on the excellent work of the Godot Engine community. We express our gratitude to all Godot contributors who made this possible.