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[PVP] Nin Seiton Unsealed fix #164

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Dec 10, 2024
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5 changes: 4 additions & 1 deletion WrathCombo/Combos/PvP/NINPVP.cs
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,7 @@ internal const ushort
Hidden = 1316,
Bunshin = 2010,
ShadeShift = 2011,
SeitonUnsealed = 3192,
FleetingRaijuReady = 3211,
ZeshoMeppoReady = 4305;
}
Expand Down Expand Up @@ -88,7 +89,9 @@ protected override uint Invoke(uint actionID, uint lastComboActionID, float comb
{

// Seiton Tenchu priority for targets below 50% HP
if (IsEnabled(CustomComboPreset.NINPvP_ST_SeitonTenchu) && GetTargetHPPercent() < GetOptionValue(Config.NINPVP_SeitonTenchu) && IsLB1Ready)
if (IsEnabled(CustomComboPreset.NINPvP_ST_SeitonTenchu) &&
(GetTargetHPPercent() < GetOptionValue(Config.NINPVP_SeitonTenchu) && IsLB1Ready || //Limit Break
HasEffect(Buffs.SeitonUnsealed))) // Limit Break followup not tied to health slider
return OriginalHook(SeitonTenchu);

// Zesho Meppo
Expand Down