This repository contains reverse engineered documentation about various Run8 V3 file formats and file parsers. This information is intended for modding.
/docs - Contains file format specs
GeneralInfo.md - Contains misc info such as routes
/Run8 - C# Library for working with file formats
/blender_scripts - Import/Export scripts for Blender 3.x
- AISignalDatabase.r8 (Yes, but low accuracy, will come back to it)
- AISpecialLocations.r8
- AITrackSpeedDatabase.r8 (Yes, but low accuracy, will come back to it)
- BlockDetectorDatabase.r8
- CarSpewerDatabase.r8
- CommTowerDatabase.r8
- DarkSignalDatabase.r8
- DefectDetectorList.r8
- DispatcherBlockLightDatabase.r8
- DispatcherSignalControllerDatabase.r8
- DispatcherSwitchIconDatabase.r8
- DispatchLabelConfig.r8
- DispatchNextScreenConfig.r8
- HumpControllerList.r8
- Hump.r8
- MilepostDatabase.r8
- RoadDatabase.r8
- ServiceAreaDatabase.r8
- SignalHeadDatabase.r8
- TrackDatabase.r8
- TunnelConfiguration.r8
- XingDetectorList.r8
- XingGateDatabase.r8
- Industry Configuration (.ind)
- Traffic.r8
- Tile Scenery (x_y.rn8)
- Tile Scenery Vegetation (x_y.veg)
- Terrain Tiles 2 (x_y.tr2)
- Terrain Tiles 3 (x_y.tr3)
- Terrain Tiles 4 (x_y.tr4)
- HornBellConfiguration.r8
- 3D Model (.rn8) (Partially, implementations are very crude and barely working)
- Texture (.tx8)
- Avatars (Partially, implementations are very crude and barely working)
- Shaders/Effects (.tkb)
- .xsb (XACT Sound Bank)
- .xwb (XACT Wave Bank;
unxwb
from http://aluigi.altervista.org/papers.htm) - Signal (.sig)
- Run8Settings.r8
- stars4.r8
- Crossing Gate (.xng)
- Timetable.xnb (Microsoft XNA)
- .xnb (Microsoft XNA, can apparently store data and images)