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Improve efficiency of vf2 pass search with free nodes #9148
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9a60a74
Improve efficiency of vf2 pass search with free nodes
mtreinish 5f7bde3
Optimize performance of free node selection
mtreinish a3a97ff
Merge branch 'main' into vf2-free-node-optimization
mtreinish 518d4e0
Merge remote-tracking branch 'origin/main' into vf2-free-node-optimiz…
mtreinish ae2908b
Update vf2 scoring usage after rebase with rust scoring function
mtreinish 6bab876
Merge branch 'main' into vf2-free-node-optimization
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This (and the bit in
build_average_error_map
) look like a slightly separate bugfix. Is that right?There was a problem hiding this comment.
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Yeah, although it's semi related I think (it's been a while since I looked at this patch). The strict direction case doesn't use the common base between the passes in the same way (since vf2post has to do a lot more checking to ensure direcitonality constraints and target basis are preserved). Splitting out the 1q piece from things broke things IIRC (only vaguely remember) so we needed the if condition to branch the logic on that otherwise it failed.