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Build instructions
Johannes Czech edited this page Oct 14, 2022
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CrazyAra can be build in different modes:
-
MODE_CRAZYHOUSE
: Build with crazyhouse only support (default) -
MODE_CHESS
: Build with chess + chess960 only support -
MODE_LICHESS
: Build with lichess variants support -
MODE_POMMERMAN
: Build with Pommerman support -
MODE_OPEN_SPIEL
: Build with OpenSpiel game interface support.
and different neural network inference back-ends:
-
BACKEND_TENSORRT
: Build with TensorRT back-end (default) -
BACKEND_MXNET
: Build with MXNet backend (Blas/IntelMKL/CUDA/TensorRT) support -
BACKEND_TORCH
: Build with Torch backend (CPU/GPU) support -
BACKEND_OPEN_VINO
: Build with OpenVino backend CPU support
Only one of these mode can be active at a time with the exception that BACKEND_MXNET
and BACKEND_TENSORRT
can both be ON
at a time.
By default the native TensorRT back-end without MXNet is used.
The CMake option USE_RL
allows building the executable with reinforcement learning support and requires additional dependencies for exporting the generated data set.
Custom MCTS-Build options:
Build flag | Description |
---|---|
MCTS_STORE_STATES |
Allows storing the states within the nodes. This is highly memory consuming but can be beneficial for environments with a high do_action() runtime cost and either low memory consumption or low total number of nodes in the search tree. |
MCTS_SINGLE_PLAYER |
The MCTS is only computed for a single player. The value won't be negated during back-propagation. |
MCTS_TB_SUPPORT |
The MCTS uses tablebase support during search. |
For all options, please refer to CMakeLists.txt.
This guide is structured into three parts and is available for Linux, Mac and Windows.
- Home
- Installation
- Engine settings
- Command line usage
- Build instructions
- Programmer's guide
- Setting up CrazyAra as a Lichess BOT
- Neural network
- Strength evaluation
- FAQ
- Stockfish 10 - Crazyhouse Self Play
- Paper Instructions