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don't load items for each chunks (#1306)
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stilnat authored Nov 10, 2023
1 parent 172fe3b commit c759e38
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions Assets/Scripts/SS3D/Systems/Tile/TileMap.cs
Original file line number Diff line number Diff line change
Expand Up @@ -375,16 +375,16 @@ public void Load([CanBeNull] SavedTileMap saveObject)
PlaceTileObject(toBePlaced, placePosition, savedObject.dir, true, false, true);
}
}
}

foreach (SavedPlacedItemObject savedItem in saveObject.savedItemList)
{
ItemObjectSo toBePlaced = (ItemObjectSo)tileSystem.GetAsset(savedItem.itemName);
PlaceItemObject(savedItem.worldPosition, savedItem.rotation, toBePlaced);
}

OnMapLoaded?.Invoke(this, EventArgs.Empty);
UpdateAllAdjacencies();
foreach (SavedPlacedItemObject savedItem in saveObject.savedItemList)
{
ItemObjectSo toBePlaced = (ItemObjectSo)tileSystem.GetAsset(savedItem.itemName);
PlaceItemObject(savedItem.worldPosition, savedItem.rotation, toBePlaced);
}

OnMapLoaded?.Invoke(this, EventArgs.Empty);
UpdateAllAdjacencies();
}

/// <summary>
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