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burst compile compute index job
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stilnat committed Nov 18, 2024
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using System.Collections;
using System.Collections.Generic;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine;

namespace SS3D.Engine.AtmosphericsRework
{
[BurstCompile(FloatMode = FloatMode.Fast, FloatPrecision = FloatPrecision.Standard)]
public struct ComputeIndexesJob : IJobParallelFor
{
private NativeArray<AtmosObjectNeighboursIndexes> _neighbourIndexes;
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