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Runtime inspector, runtime hierarchy and Inspector plus plugins #1224
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Is there a reason for this? I don't mind adding, but I don't want to add tools just to add tools |
@joaoburatto well, i find it very useful. Runtime inspector saves time on debugging, and inspector plus makes working with several objects comfortable. Ive asked about these plugins on discord and @stilnat said that he would like to see the plugins in the project. |
@joaoburatto it's useful to debug client outside of editor at the same time as the host, when it comes to stuff such as checking hierarchy of game objects and stuff. Much more convenient than any code debugging solution for some specific cases imo. |
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I get two compiler errors :
- Assembly with name 'RuntimeInspector.Runtime' already exists (Assets/Plugins/RuntimeInspector/RuntimeInspector.Runtime.asmdef)
- Assembly with name 'RuntimeInspector.Runtime' already exists (Assets/Scripts/External/RuntimeInspector/RuntimeInspector.Runtime.asmdef)
@stilnat can't replicate, plugins folder shouldn't exist. Try deleting the folder and pulling the branch again |
@iamteapot422 I can't figure how it works, pressing i does nothing for me, does it works on your side ? |
@stilnat do you test it on a developer build? |
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working, useful addition, good work
Implement inspector and hierarchy in development builds. I opens and closes inspector and hierarchy window.
Implement Inspector plus for unity editor
https://github.com/yasirkula/UnityRuntimeInspector
https://github.com/yasirkula/UnityInspectPlus