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[Regression] Perfomance drop after LLVM 16.0.0 update (#13534) #13638
Comments
Not valid as range has more than one build, might be related to the LLVM update but we need the exact build Also, needs retest with #13629 |
Definitely seems in line with the minor performance regressions i noted in the LLVM16 PR, but please test with 14846 to confirm that the LLVM16 PR is the responsible one @Ordinary205 https://github.com/RPCS3/rpcs3-binaries-win/releases/download/build-fb88e1c1c933a792f96600206ed03a07cd7c3661/rpcs3-v0.0.27-14846-fb88e1c1_win64.7z See my comment here for prior testing done in the LLVM16 commit #13534 (comment) |
I didn't notice that the 14846 build was causing the regression. I thought it was the recent update but nevermind, I'll test the 14846. |
Heres the correct results: 14845: RPCS3.log.gz |
I can confirm that the 14846 is a regression. |
Thanks for the verification that the LLVM16 PR is the responsible one. |
Is the performance restored in #13629 |
@Darkhost1999 I did some performance tests using 14845 and 14855. Sadly, some games like InFamous 2 and God of War III still has minor performance regression, but unlike Demon's Souls it gained a minor performance boost. InFamous 2 Log: Demon's Souls log: God of War III log: |
@Ordinary205 Looking at your Infamous 2 screenshot results, performance is improved now and back to normal? 14845 - 33.88 FPS So I'd say the Infamous 2 performance regression is fixed right? In fact, it's faster than even the older pre LLVM 16 master now from your own screenshots. As for GOW3, 114 FPS and 113.94 FPS is within margin of error (less than 1% difference) so technically not even a notable regression per se. |
I'd say the performance on Infamous 2 is almost fixed. |
It just needs a little improvement, and then it gets fixed. |
DeS isn't a good test, the framerate counter doesn't work properly in that game due to how it works. Can't see any reason to leave this open. |
I think some issue still remains. I didn't revert upstream commit (it's not technically possible), I only did a workaround |
Ok re-opened. But infamous fps difference on avg is 0.1 and GoW3 was 1.5 (but only after a random drop). Both games fluctuate a lot, i think RDR would be a better test or TLoU.. something that doesn't fluctuate a lot. |
Should I test Red dead redemption? |
Yes |
So I tested Red Dead Redemption on 14845 and 14855. Log: |
Performance will need to be tested again in 14876. Expect performance to go down, because neko had to revert something to fix a regression |
I might have to test 14876 on The Last of Us aswell. |
Heres the results for Red Dead Redemption and The Last of Us. Red Dead Redemption: The Last of Us: |
Borrowing this Issue report to note that God of War 3 and God of War Ascension have also regressed in performance since #13670 got merged to master with 0.0.27-14876. GOW3 GOWA |
Good thing that I'm not the only one who is experiencing a performance loss. |
Test with #13672 Windows build just finished a few seconds ago |
@Asinin3 Sorry if this is a dumb question, but how do I test this PR build? |
Don't link people to artifacts. That commit is already old, and we want people testing the latest commits on PRs. |
Another update to this issue report - after #13672 got merged to master in v0.0.27-14881, performance drops have been fixed for GOW3 and GOW Ascension, they are back to within margin of error compared to 14845. The performance regression in Persona 5 that exists since LLVM16 got merged to master still remains. 14845 (last pre-LLVM16 master) - 97/72/63 FPS 14881 (current master with #13672) - 86/63/56 FPS |
Sadly it still has performance regression on Persona 5, even after 14898 was released. |
MGS4 is also suffering from performance loss after the LLVM 16 upgrade. The master build is about the same. |
It turns out that at least for Linux performance is restored when using the |
It turns out the performance loss isn't due to LLVM 16 at all, but one specific change that was introduced in that same PR. The following change restores performance back to normal (+10% gains). My local build used in the log also reverted another PR which resulted in further performance loss (#14386). With both of these changes performance is now better than it was 14845. |
Quick summary
After updating RPCS3, the performance gets decreased.
Details
Before: 14845

After: 14854

Build with regression
v0.0.27-14854-6fbca1ac
Attach two log files
14845:
RPCS3.log.gz
14854:
RPCS3.log.gz
Attach capture files for visual issues
No response
System configuration
AMD Ryzen 5900X 12-Core Processor | 24 Threads | 15.89 GiB RAM | RTX 3080 driver 531.41.0.0 | Windows 10 Pro 22H2
Other details
No response
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